Weird aircrash damage for transports

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Weird aircrash damage for transports

Postby Sheeo » 29 Jan 2014, 12:22

I noticed that aircrash damage is inconsistent and weird for transports. They are as follows (Sourcing from the unit list, which I assume up-to-date http://www.faforever.com/faf/unitsDB/):

T1
All factions: 100 dmg, 1 radius

T2
Aeon/Cybran: 0 dmg
UEF/Seraphim: 25 dmg, 1 radius

T3
UEF: 25, 3 radius

I think this is weird and that we need a discussion about what the values should be.

In my opinion, T2 should definitely do more damage over a larger radius than T1 -- and no air unit should ever have 0 aircrash damage.

It would make sense that the larger the aircraft is, the more radius -- i.e. cybran skyhook having more damage radius than aeon chariot -- and ofc. the huge continental should do more damage than a tiny T1 transport when it crashlands on those poor engies :)
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Re: Weird aircrash damage for transports

Postby Gerfand » 29 Jan 2014, 14:45

well this was already discussed before, and if you see, we don't have an Air Crash Balance :(
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