*edit*yeah sorry this was a bit of a drunk post last night, I really need to stop drinking german beer. I will edit it later to be a bit more coherent and actually relevant or just delete completely depending on whether or not anyone else is still interested in this sort of topic
First of I want to say "Hi!" this is my first real post on this forum other than my little intro/whining post seen here (and yes, I am fishing for more welcome greetings so please feed my ego) and secondly I want to warn that this is not really a discussion on LAB vs LightTank or Percy vs Othuum but rather the actual IRL mechanical and tactical benefits of a walking mech vs more traditional modes of travel, and this isn't the first time I have posted this sort of thread, I have placed similar material in several other sci-fi forums and have still yet to find a good counter.
So, moving on, we all should know that in supreme commander (and pretty much all sci-fi) there are a lot of various different pedal based weapon platforms commonly referred to as mechs/robots/walkers... but really what are their advantages over more conventional modes of travel such as wheels and tracks. However, the way I see it, walkers actually do not have any advantages and even have more disadvantages that in IRL would keep giant robotsh wit lazuh beemz only in the fanatasies of sci-fi nerds.
One of the most obvious flaws in walker designs is just the structural weakness and giant "shoot me, I am important" target that occurs when you put something on legs. What happens when johnny decides to sweep the leg, or when you get a swarm of snow speeders attaching tow hooks to the legs and wrapping them up like a nice christmas present. The Answer is... the walker falls over and is rendered all but completely useless.
Another Major flaw is the over complexity and lack of redundancy. Each joint in a leg is more or less the same mechanical complexity as one wheel of a car (if we are not worrying about things like stress, load, and other really mathy stuff), and to make an effective leg you pretty much need at least 2 joints per leg, but when one of those joints breaks the entire leg more or less becomes useless. So if we took a 4 legged walker (8 joints) and put it side by side by an 8-wheeled car, then we break one joint and one wheel. We will see that the walker would most likely collapse unless it's able to position it's remaning 3 legs in a way to effectively balance itself (which is pretty difficult to do) and still move (even harder to do), however the car will pretty much be unaffected depending on which wheel was removed/broken and even it was a more important wheel the car would still likely be mobile enough to return to base for repairs or even continue on fighting.
The only somewhat saving grace for walkers is the ergonomic simplicity for a human to pilot a bi-pedal mech like he would control his own body. But even that has it's downsides because then the mech's potential would much much more significantly be impacted by the pilot's level of fatigue. A tank or car doesn't slow down when it's driver gets tired from running 5 miles.
So thats about it, I have intentionally left out a few other minor details to use as counter-counter arguments, however all of this should be taken with a grain of salt because this thread pertains mostly to IRL aspects but this game is still sci-fi and in the world of fiction you are allowed to say "f*** logic" to make things cooler