New Idea to Improve the Utility of Air Staging

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New Idea to Improve the Utility of Air Staging

Postby Hawkei » 16 Dec 2013, 08:24

With the recent balance suggestions regarding ASF fuel. I came up with another idea to make Air Staging and Carriers more meaningful in the air dominance equation.

My idea is to give T3 (and perhaps T2) air units the special abilities as follows:
- Aeon get a personal shield. (Which can only recharge at Air Staging)
- UEF get a rack of air to air missiles. (Ammo can only be replenished at Air Staging)
- Cybran get a forward firing anti-air laser. (Which can only be re-energized at Air Staging)
- Seraphim get a personal shield. (Which can only recharge at Air Staging)

The idea would work because these abilities require build power to regenerate. Which means they can only do so when assisted by something with build power. This would encourage players to recharge their aircraft between missions. Perhaps even cycling aircraft through a carrier during the engagement itself.

Aeon and Seraphim planes would benefit from the increased survivability. Cybran and UEF would benefit from the increased 'alpha-strike'. Aeon and Seraphim bombers would do better against SAM's. But Cybran and UEF bombers would have some self defence capability against air units.
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Re: New Idea to Improve the Utility of Air Staging

Postby Lu_Xun_17 » 16 Dec 2013, 08:48

You should buy Sup Com 2 :)
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Re: New Idea to Improve the Utility of Air Staging

Postby Apofenas » 16 Dec 2013, 09:56

I think this is a bad idea. May be this is a good idea for a mod, but not for a current balance.
Last edited by Apofenas on 17 Dec 2013, 03:22, edited 1 time in total.
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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Re: New Idea to Improve the Utility of Air Staging

Postby Vee » 16 Dec 2013, 12:12

Repairing on air staging & carriers is already epic cheap, like 2% of the original price and very fast.
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Re: New Idea to Improve the Utility of Air Staging

Postby errorblankfield » 16 Dec 2013, 12:26

Repair right now is 90% off initial cost.

Or that's the go around assumption as it's clearly not 100%.

On topic, it's something I'd thought about. Something much less drastic was my idea. The current fuel thing works for me so I'm set.

Edit: Wrote 90% of initial cost the first go.
Last edited by errorblankfield on 17 Dec 2013, 06:12, edited 1 time in total.
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Re: New Idea to Improve the Utility of Air Staging

Postby Gerfand » 16 Dec 2013, 13:52

if you want you can make templates
...
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Re: New Idea to Improve the Utility of Air Staging

Postby Vee » 16 Dec 2013, 14:11

Repair right now is 90% of initial cost.


With engies yes, with air staging no.
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Re: New Idea to Improve the Utility of Air Staging

Postby Apofenas » 17 Dec 2013, 03:22

Wow. I actually didn't know about such feature. The repair on those costs about 5% of the real price.
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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Re: New Idea to Improve the Utility of Air Staging

Postby errorblankfield » 17 Dec 2013, 06:11

Vee wrote:
Repair right now is 90% of initial cost.


With engies yes, with air staging no.


You are backwards buddy. Engies repair at full cost. Air staging is at 10%.

Well I made a typo, it's 90% off initial cost. So I'm not sure which way you were about at first... but engies are still full cost.
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Re: New Idea to Improve the Utility of Air Staging

Postby rockoe10 » 17 Dec 2013, 16:57

Is the air staging repair cost a game engine thing or just a variable number in the .bp file?
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