I don't know about you guys, but I've always see air players play Aeon as of late. As I migrated to what you'd call an air player, I started with the normal Aeon. Realized I love Cybran a lot more in this slot and said screw you Aeon.
The reason I love Cybran a lot more is summed up in one word: stealth. Cybran ASF's have personal stealth so obviously radar is nigh useless against them which matters a lot. For that first air fight (and perhaps the only one that will ever matter), you control how many ASFs are radar visable to your foe, while you can (hopefully) see all of theirs. You can easily only cloak half of them, bait an attack and then crush them with numbers. An obvious mistake in hindsight, but once you get air, you won basically.
That's assuming a little luck of course and equal numbers (cause you have AA at your base and are fighting near your production).
Now let's say you do lose air as Cryban, stealth significantly negates the instant lose. The key point being you can ship ASFs in some corner and the other guy has to was APM to find them or lose air.
Depending on the enemy, once you win air, you tend to start switching up to air-to-ground -be it strats or gunships. Both of which are mass ineffective if you just spam more ASFs.
The only counter to Cybran cloaked units is lots of scouting -be it actual spy planes or waving your ASFs around searching for packs of Cybran. If you have some SAMs, this becomes expensive for the enemy to continue, enough to wrestle back air. If they decide just not to scout you, they won't even know you have a full fleet until it's too let.
Obviously they failed if it comes to that, but it's really easy to forget the Cybran fleet has some cloaked ASFs. And if you do remember, it's impossible to keep track of how many are lingering about without the cost ineffective scouting mentioned earlier.
So that covers cloaking.
Next to have tracking on the main projectile which really helps. Air fights are all about micro and with Cybran, all you have to really worry about is keeping your wing moving erratically (and behind theirs). If you do this, your DPS stays the same while theirs goes down. Which means if you have 1:1 air, free tracking means you win with mirco. (Personal note, unless the other guy is really good at mirco, I tend to win 1:1.5 when out ASFed with my sub-par mircoing).
Also, spy planes are cloaked, making them better against SAMs. And strats are cloaked making them unpredictable and loads of fun.
So what does Aeon even have at this point? Swifts are great, but it's unless it's a tiny map, T3 is going to happen and then swifts are dead.
Restorers are also a great unit, but they are *suppose* to be mass ineffective for AA (compared to ASFs). While they are questionably stronger then they should be, if your opponent amasses enough restorers your air wing can't kill them, it's gg anyway. Even restorer is 3 ASFs you have over your opponent.
Oh and did I mention cloaking? Which means you can't go mass restorers because you won't know how many ASFs your about to face and they aren't fast enough to counter an air wing that can potentially be anywhere you don't have omni. They only way to be sure it's safe to switch to them is if you spend more mass on continual scouting. (Or we are past the point where the Cybran even has a chance.) Making for an even bigger difference in mass between the two airs.
I don't know. I've just played a few games where I was Cybran (vs Aeon) where I eco'ed like crazy and brought my continual spam up. Lost air at first. The other guy most of the time switches up to shockers w/asfs or all restorers or otherwise stops 100% ASF spam. I just watch them build up their force (radar) while I out produce them ASF-wise -since I can devote 100% to my spam. Wait for them to try and attack, overwhelm them with ASFs they didn't think I had -GG. Yes they should have scouted. However, still that would have forced them to make ASFs constantly until they could afford to cap all my air factories with ASFs, which nearly impossible if we are anywhere near close on eco.
Any reprieve is an opportunity for my Cybran fleet to do something sneaky or build up assuming I'm keeping up on the factory side.
So my question is, what is the advantage in being Aeon? All things equal, I don't see how they win over Cybran unless they out eco them of course, but only sera can claim to have an advantage in that.
Theorycraft away!
^_^