The New Campaing "Find your way"

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The New Campaing "Find your way"

Postby L_i_v_e » 17 Nov 2013, 01:15

Hey guys! I wanna ask u something, do u wanna play a new campaign, cause we (or at least me u.u) love the story/campaign missions!
This campaign will be made for multiple players, with different spawn and different targets.
6 maps i hope, with progressive difficulty, with times scores (if lobby allows), a new tab (cause won't be simple coop missions, but even versus missions (3v1+Story Players, etc...), in zep and lobby allows)
The story will be something like this:
Nomads were a big part of the UEF empire, they lived at the borders of the galaxy, bla bla bla bla bla, they were exiled and they were angry, so after seraphim fall they decided to attack the hearth, weak and half destroyed after sera Ahwassa bombardaments (u know they are cool lol),
1: first mission will see nomads attack on the earth, u will have to defend united nations (UEF, Cybrans and Aeon) HQ, trying at the same time to kill Nomads commanders.
2: players fallen in a ambush
3: gotta capture Alsace-Lorraine for resources boost (yhea.. like in the real wars u.u)
4: don't know
5: :/ ?
6: eheheh last missionmaybe they rebuilded Black sun (shots t4 nukes)? or rebuilded the arch (that spam only t4 units lol)? or captured the united nations congress? don't know, will see :=)

Right now i'm lonely, but i have the support of FunkOff to script the maps :) i hope some mappers will help and that u like the idea :)
Let me know :)

i know i've writed very bad, but it was a fast writing :)
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Re: The New Campaing "Find your way"

Postby Gerfand » 17 Nov 2013, 02:01

One Rules
-if you are going to make it, Make it Awesome.
...
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Re: The New Campaing "Find your way"

Postby FiReStOrM » 17 Nov 2013, 04:13

I used to be a massive fan of the C&C universe, and one of my absolute most fav games of all time is RA2:YR. There was one aspect of Yuri's Revenge that I absolutely LOVED and that ws the community made missions! Typical style missions as well as mod map type missions (wich had new units etc etc) and there was LOADS of them!

So having said all that, I would really love some cool user made missions on FA :)
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Re: The New Campaing "Find your way"

Postby Apofenas » 17 Nov 2013, 08:17

About 4 (claustrophobia). For some reason(may be some issues in quantum net or something like that) ur operation area decreases and all units outside die. Same happens with enemy. You have to survive until HQ will find a way to stop that.

About 5 (FFA madness: phantom+murder party). There are traitors on a planet, who get an eco boost from nomads through quantum gates(phantoms). There are loyal commanders(Innos), who have quantum gates as well. HQ orders you to get on planet, find and kill traitors. There are neutral gates as well, which you can capture and get small eco bonus(became a paladin), but this will cause an agression from other players. To find out, who is who, you need to scan everyones gates with SCU's omni. But everything is complicated. Some people from different factions want a revenge, so they have their own(random) allies and enemies, but when somebody dies everything changes(again randomly).
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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Re: The New Campaing "Find your way"

Postby L_i_v_e » 17 Nov 2013, 11:51

Gerfand wrote:One Rules
-if you are going to make it, Make it Awesome.


will try :)

FiReStOrM wrote:I used to be a massive fan of the C&C universe, and one of my absolute most fav games of all time is RA2:YR. There was one aspect of Yuri's Revenge that I absolutely LOVED and that ws the community made missions! Typical style missions as well as mod map type missions (wich had new units etc etc) and there was LOADS of them!

So having said all that, I would really love some cool user made missions on FA :)


any link too see wha u are talking about? XD only C&C i used to play was red alert 3, pretty cool

Apofenas wrote:About 4 (claustrophobia). For some reason(may be some issues in quantum net or something like that) ur operation area decreases and all units outside die. Same happens with enemy. You have to survive until HQ will find a way to stop that.

About 5 (FFA madness: phantom+murder party). There are traitors on a planet, who get an eco boost from nomads through quantum gates(phantoms). There are loyal commanders(Innos), who have quantum gates as well. HQ orders you to get on planet, find and kill traitors. There are neutral gates as well, which you can capture and get small eco bonus(became a paladin), but this will cause an agression from other players. To find out, who is who, you need to scan everyones gates with SCU's omni. But everything is complicated. Some people from different factions want a revenge, so they have their own(random) allies and enemies, but when somebody dies everything changes(again randomly).


i like the idea of the campaign based on mods :) good idea Apofenas :)
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Re: The New Campaing "Find your way"

Postby LittleInferno » 17 Nov 2013, 12:40

I will.

I love the campaing too,actually one off the best on rts world.

Im play a lot the faf campaings its really good,play with moore players,and friends.
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Re: The New Campaing "Find your way"

Postby thePyro_13 » 17 Nov 2013, 12:41

Sounds good, I love me some RTS campaign.

Also sounds like a good way to make nomads feel like an official addition to faf. Would make faf feel like the second expansion pack to supcom.

EDIT: You want a good finale mission? Rather than have the nomads reuse one of the campaign buildings from the other campaigns, have them build a campaign only experimental, something really OP, REALLY huge, that takes a fair bit of planning to take down.

It can wander around the map defending the nomad base(rather than rushing at the player and ruining them).
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Re: The New Campaing "Find your way"

Postby L_i_v_e » 17 Nov 2013, 12:59

thePyro_13 wrote:Sounds good, I love me some RTS campaign.

Also sounds like a good way to make nomads feel like an official addition to faf. Would make faf feel like the second expansion pack to supcom.

EDIT: You want a good finale mission? Rather than have the nomads reuse one of the campaign buildings from the other campaigns, have them build a campaign only experimental, something really OP, REALLY huge, that takes a fair bit of planning to take down.

It can wander around the map defending the nomad base(rather than rushing at the player and ruining them).


maybe an experimental with 10kk life, with high damage and range, but slow speed, that get closer to ur base lol, u have to kill before it arrives lol

LittleInferno wrote:I will.

I love the campaing too,actually one off the best on rts world.

Im play a lot the faf campaings its really good,play with moore players,and friends.


:)
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Re: The New Campaing "Find your way"

Postby Apofenas » 19 Nov 2013, 11:42

I write this 3d time, because i do it so long, that FAF logs me out and after i try to post my message i get redirected in login page so i lost my texts 2 times already(. So i apologise for tonn of text, but i'm the one who really knows how big it is and i hope it will be useful.

I made a possible scenery for this campaing:

I think it is nessesary to see all 3 factions in CO-OP. So usually there will be 3 players whose faction depends of their spot and 1 who can choose faction(usually no seraphim or nomads)(i'll call him random)

Mission 1: After Earth was destroyed, Capella became the capital of UEF and after arch was destroyed and rift was closed, united HQ was moved on this planet. There are 4 commanders on a planet: Jericho(cybran player), Aiko(UEF player), Celene(Aeon player) and Amalia/young Rogers(future evil colonel from SC2)/Gauge(evil cybran from SC2) - extra player, who can choose his faction. Players will have their own tasks: Cybran - to capture some units for scientists, aeon - destroy some units ,UEF - defend and evacuate civilians.

Mission 2: Random was assigned by HQ to defend doctor Sweeney and his assistant Thompson(from vanila) while they are exploring some samples of nomad technologies; UEF was assigned by general Hall to guard civilians(meets Graham again); Aeon was assigned by Rhyza(Mathea) to capture aeon traitor - Ariel(she didn't die in UEF vanila so she should be alive in that universe), but if her commander is killed by others, aeon player looses; Cybran player was assigned to kill seraphim commander who made a trap for Dostya by dr. Brackman. And they all come together on ... Griffin IV(mission 1 in FA).

Mission 4(claustrophobia): A part of QAI code got in nomads' quantum gates and mutated in the virus. HQ doesn't know that and sends 4 commanders to deal with that base. After appearing on a planet they get infected and suddenly operation area begins to decreace towards quantum gates. Commanders have to make their way through nomads' defences, but when they are on a half way situation gets worse - Hex5 gets on planet to meet his master(appears that QAI replacet his ACU before you blew it). So you have to get to gates, make defences, kill Hex5 once and for all and take out all data from nomads' base.

Mission 5(phantom+murderparty): there are innos: Celene, Rogers, Talia, Gauge and Phantoms(ramdom persones). Enemies to each other are: Talia and Rogers, Rogers and Celene, Celene and Gauge, Gauge and Talia. Players may kill each other to get an eco bonus and bases of killed or they can ally and kill phantoms without blood. And in the middle there are quantum gates, which you can capture to get a paladin eco boost.

Mission 6(i call such games "race"): After arch was destroyed and princess closed a rift, there weren't safe place on the Earth. Everybody wanted this planet, so numbers of battles were only increacing. Aeon player begins on Rhyza's spot, UEF - on basic spot, Cybran - on Fletcher's spot. Random plays for Seraphim this time and he appeares on Vedetta's spot. It appeares what Seraphims made a base on island and they are trying to use connected to destroyed arch quantum gates to escape from this damn galaxy. They are secondary objective, but proxy base on main land(with power) blocks your way, so you must destroy it. Seraphim player wins if he will(and others won't lose) charge gates and the speed of charging depends of energy overfloat, however if he is so slow and other players complete other objectives before he does that, he will lose(but if he wins, other 3 players lose). After destroying seraphim proxy base we will see, that Fletcher is still alive (saved and healed by cybran/seraphim/nomad/aeon technologies) and he rebuilt a Black Sun so it can blow every planet that is connacted with quantum net(crazy man) and he's already charging it! You must kill him and destroy Black Sun. But that is not your only problem - from mission 4 or 5 we know that nomads have a bomb which can use an energy of closed quantum rift to destroy x% of galaxy, so they could easily take others 100-x%. You have to kill nomads, find and capture the bomb.

I used some old characters because we have their message animations, presonalities and existance in SC universe. So that makes at least some work a bit easier. I hope i made good enought scenery so people would enjoy a "role play".
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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Re: The New Campaing "Find your way"

Postby brandonpotter0 » 19 Nov 2013, 17:56

Is there a possibility that the Campaign can be done solo as well? :3
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