by Nombringer » 08 Nov 2013, 10:55
EDIT: Holy crap I rambled a lot:
TLDR: Its useless to discuss the amount of maps in the pool without discussing the system or types of maps.
As someone who does not play ranked a huge amount myself (despite a lot of 1v1 custom games) I disagree, one of the reasons I do not play ladder a lot is because I do not feel the maps are diverse enough, despite this, its always nice to have a ladder game once in a while.
I understand you do not want to talk about the types of maps within the pool, however this is something that should be addressed, because shrinking the number of maps directly effects the possible diversity within the pool. The only way this system would would work is if the maps were far more carefully chosen and moderated, in order to achieve diversity.
The other point is that the map pool lasts for a whole 6 months, 16 maps for that length of time might be a bit stifling. You could of course decrease this length, but that defeats the purpose of less maps in the first place... Although it may cause more equal footing for players, as joining in the middle of a season would have less of a penalty.
As far as playing a map for the first time. Start your factory, pause it for 10 seconds or so, have a look at the recliam and general hieghtmap and come up with a plan. I realise I am probably one of the few people that enjoys playing a map for the first time, with another person who has done the same. Remember everyone is in the same situation you are, in terms of learning the maps.
If you face an experienced player on a map he is experienced on you will have have a disadvantage. Same goes for a smaller maps pool. If you played the map three times, and he has played it 30 times, it is really not much difference from you having played it once, and him, 10. The large number of maps does not change the advantage of experience in any way, in my opinion.
Maybe with a more careful selection process of maps the current pool could be trimmed, but at the moment, one advantage of the large map pool is it is forgiving of "bad" maps. I hate to use that term but that is the best way I can put it. Im sure we could trim them down a little, and preserve the diversity, but that would involve changing how maps are selected in the first place. 16 maps would not work with the current selection process.
Im sorry, but I belive stating an optimal number of maps is, at this time pointless, because that number will have relate to the system used to choose them, which (although I have rambled on about it a bit) I believe you do not want discussed in the thread, and is unlikely to change at this time.
BC_Blackheart: i just copy his shit and do it 5% better leads to easy win usually xD
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