The subject only for seton players

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The subject only for seton players

Postby LittleInferno » 04 Nov 2013, 22:49

I'm creating a new map seton, but without taking the soul of the map.

Like to know your opinions, what you guys like to change from the original seton.
You can download the map in the vault (SetonsElite) Still in beta, need many arrangements, mexes on the sides and front, will disappear.

The distance of mexes and power plant, already equal for all players.

Do you like the water coulor ,or bether like the original version?

I'll try also on the mass (reclaim) that is in the middle, I'll try match has the same for both sides, because I think that one side has more advantage.

But say your opinion, no one better than you (seton players)

Already have many arrangements.
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Re: The subject only for seton players

Postby RoundTabler » 04 Nov 2013, 23:18

whats different?
i really like the color of the water, its a nice contrast
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Re: The subject only for seton players

Postby rootbeer23 » 04 Nov 2013, 23:42

for inspiration: here is what i did a while ago, before i found out map editing is real work.
actually i was working on a wrong version (fatboy wreck in the middle).
the main problems with the original setons is IMHO that
1) the northwest and southeast corners are wasted and nobody ever goes there
2) small islands in the big bodies of water missing
3) no protection from naval bombardment at least in some places

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Re: The subject only for seton players

Postby SeraphimLeftNut » 05 Nov 2013, 00:14

some random thoughts
1. More mountains to protect mid from navy. (Important to not over do it)

2. A narrow waterway and a small deep pond between the beach and mid spots, below the lowest mid spot mex. This would allow for deeper penetration of navy and experimentals once the navy is one. At the same time it would be a lot more dangerous for navy to go in there. It could also make it more secure for the beach side to regain navy.(Once again it is important not to over do this)

3. The island, rock spot, the two ponds and back spot should not be changed.

4. Mountain in the middle as suggested by root looks interesting

5. Deep pond in the mountains between back and beach spots on the edge of the map would be intersting.

6. Small islands close to mid spot (t2 pd distance from choke point) would make middle battles more interesting and would give some protection against navy

7. A tall monolith in the middle to serve as a dancing poll. (max height, too narrow to build on top)
no ui lag: https://www.youtube.com/watch?v=3MdcVdL2kIY
I think this is going to be fun
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Re: The subject only for seton players

Postby Nombringer » 05 Nov 2013, 01:12

SeraphimLeftNut wrote:some random thoughts
1. More mountains to protect mid from navy. (Important to not over do it)

2. A narrow waterway and a small deep pond between the beach and mid spots, below the lowest mid spot mex. This would allow for deeper penetration of navy and experimentals once the navy is one. At the same time it would be a lot more dangerous for navy to go in there. It could also make it more secure for the beach side to regain navy.(Once again it is important not to over do this)

3. The island, rock spot, the two ponds and back spot should not be changed.

4. Mountain in the middle as suggested by root looks interesting

5. Deep pond in the mountains between back and beach spots on the edge of the map would be intersting.

6. Small islands close to mid spot (t2 pd distance from choke point) would make middle battles more interesting and would give some protection against navy

7. A tall monolith in the middle to serve as a dancing poll. (max height, too narrow to build on top)



With mountains to protect middle navy, please remember you dont want to disadvantage cybran and aeon direct fire bombardment even more, while giving no change to UEF or Sera
BC_Blackheart: i just copy his shit and do it 5% better leads to easy win usually xD

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Re: The subject only for seton players

Postby Zock » 05 Nov 2013, 01:49

remove airspot and mid reclaim :D
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
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Re: The subject only for seton players

Postby rootbeer23 » 05 Nov 2013, 08:09

SeraphimLeftNut wrote:7. A tall monolith in the middle to serve as a dancing poll. (max height, too narrow to build on top)


you can make something which resembles giant trees with very high elevation. it looks nice and it may even
serve as obstacles for aircraft. problem is that it messes with the camera and you get sudden giant leaps in camera height
when the high elevation terrain is in focus.
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Re: The subject only for seton players

Postby rootbeer23 » 05 Nov 2013, 08:18

Nombringer wrote:With mountains to protect middle navy, please remember you dont want to disadvantage cybran and aeon direct fire bombardment even more, while giving no change to UEF or Sera


i think you can defend against cruisers with TMD without spending more resources than your opponent.
at least if you do not have to cover a very large area.
usually a battleship is needed to reduce a base.
even if you have more obstacles, you would always have the opportunity to secure a beachhead somewhere.
from then on continue with ground forces.
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Re: The subject only for seton players

Postby Nombringer » 05 Nov 2013, 09:14

rootbeer23 wrote:
Nombringer wrote:With mountains to protect middle navy, please remember you dont want to disadvantage cybran and aeon direct fire bombardment even more, while giving no change to UEF or Sera


i think you can defend against cruisers with TMD without spending more resources than your opponent.
at least if you do not have to cover a very large area.
usually a battleship is needed to reduce a base.
even if you have more obstacles, you would always have the opportunity to secure a beachhead somewhere.
from then on continue with ground forces.


Oh of course, I'm simply stating that any changes made in this way will impact the factions different, something to bear in mind.
BC_Blackheart: i just copy his shit and do it 5% better leads to easy win usually xD

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Re: The subject only for seton players

Postby LittleInferno » 06 Nov 2013, 00:27

Nice ideas ,rootbeer23 i like the idea put some fight with a good island to try take control off some moore eco,but also let some clean ,and good sea to make the usual naval.
but i lke moore seton players coment .
I want to make some reason changes,but also i dont want take out what seton players like.

What you think about front mass that is so important to all on early game.

Im moore on eco resources distance the same to all,and today i have put the mass on middle even to both players with the same distance in all reclaim mass.
I have an idea off make a surprise to who try to find some gold on seas to both sides,you cant see but you can try find.

Im think in 1 moore mexe to sea guy,you think its good or let how it is.

Need moore thoughts about what you think its bether to have a good balance in the map,between ,front mass,front players,seas vs rock,and air guy.

What you think its rong and what you think you like to see,we are talk about the most popular map ,that was never fix in SCFA :)
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