Having found yet no threads about the new ladder system I decided to open this one to discuss about it.
I find the new system very "irritating"
First , it doesn't solve the problem that who plays more is advantaged imho , second It leads to strange situations where a player who ladders less frequently can be in lower leagues than less skilled players and mess up the whole league system.
Moreover , making some basic calculations i need 225 points to get again to t3 which was my previous league...
Considering an usual win rate of about 50% , some losses to lower fake players and some wins vs higher players ... i smell somthing like 400 matches to get again to t3 which is an incredible amount of games !!!! crazy !!!! all for what ?? being deleted again once new season starts ..
This system is everything but rewarding.
I come from Starcraft II ... the nice thing about ladder system there is that you are pushed to play to get THAT promotion ... In this case it's just a sum of points to uslessly get an high league and lose it soon after...
This new FAF system is easy but very static.... I think the optimal thing is a dynamic ladder where you can easily get your division but you are downgraded if you lose a lot vs lower players. And then can get your higher league again by getting a good winning streak.
I think we should push people to ladder ... but these numbers can only discourage people from doing so.