Needing a Coder's Help (Ingame UI)

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Needing a Coder's Help (Ingame UI)

Postby brandonpotter0 » 19 Oct 2013, 03:15

As the title says, I would like a coders help in adding a new part to the ingame UI that works with Unit Enhancments like in Vanilla. Theres a part of my mod that Id like done for me, as its pretty...intense stuff. I have the textures made, but not the code to use them in FA.

Its the Enhancment Window/UI from Vanilla SupCom that I wanna put into FA, with my mod of course :3 And some alterations to help it fit the FA Borders/layout.

Image

This is sorta what I intended to put into FA to replace those lil enhancement icons. yes, this is Vanilla, and yes it does work in that version of SC :P

And yes, once its in FA, I will make a Seraphim one :3

Edit: New Pic. New ACUs in Forged Alliance, using Domino Support mod for new Slots. (Still wanting to have the new Upgrade UI in there without using DMS, as DMS still has bugs that effect gameplay.)
Untitled-1.jpg
New FA ACUs with upgrades
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Last edited by brandonpotter0 on 25 Oct 2013, 01:17, edited 3 times in total.
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Re: Whos incharge of UI Code?

Postby Xinnony » 22 Oct 2013, 17:32

I would have wanted to work on it but it's just the UI, if there have functions and time for me ...

I do not think it be much more difficult, a developer may be able to help you.
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Re: Whos incharge of UI Code?

Postby ZLO_RD » 22 Oct 2013, 19:16

i do not completely get it, where are second upgraides? (double shield/ RAS/nano/ stealth/resto/drone. they apper later?
noobs may not even know that second upgraide exist so current system shows that, and this one is not, and also removing upgraides ofc...

Edit: Aeon ACU do not have single "GC style" eye, other ACUs looks bit weird as welll
Last edited by ZLO_RD on 22 Oct 2013, 19:21, edited 1 time in total.
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Re: Whos incharge of UI Code?

Postby brandonpotter0 » 22 Oct 2013, 19:21

ZLO_RD wrote:i do not completely get it, where are second upgraides? (double shield/ RAS/nano/ stealth/resto/drone. they apper later?
noobs may not even know that second upgraide exist so current system shows that, and this one is not, and also removing upgraides ofc...

Edit: Aeon ACU do not have single "GC style" eye, other ACUs looks bit weird as welll

As the photos are from vanilla, the 2nd upgrades dont appear until the first ones are done. Also, the ACU's look weird...becuase they are the models that I made for my ACUs. New ACUs, New Enhancment slots, New upgrades.

@Xinnony Thanks :3 I would try to do it myself, but I wouldnt even know where to start. Im more of a Model/Texture/Sound kind of guy, and Im not that great at Coding.
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Re: Whos incharge of UI Code?

Postby brandonpotter0 » 23 Oct 2013, 04:33

panel_bmp.png
Demo of Seraphim upgrades
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A demonstration of the Seraphim ACU ;)
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Re: Whos incharge of UI Code?

Postby FunkOff » 23 Oct 2013, 11:10

Cool... but obviously ithe changed to the ACU abilities and models would have to be approved.... too big of a change so it wont.
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Re: Whos incharge of UI Code?

Postby Nombringer » 23 Oct 2013, 11:45

FunkOff wrote:Cool... but obviously ithe changed to the ACU abilities and models would have to be approved.... too big of a change so it wont.


Sadly yes.


On that note, what is your opinion on updating the models of units? Could it be done? Could it make them look better?
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Re: Whos incharge of UI Code?

Postby brandonpotter0 » 24 Oct 2013, 02:35

I dont see why approval is really needed :P These arent just hooked units, they are all new ACUs in themselves, and I have it coded to spawn the new ones if the player is human, rather then the stock ones :P

BlackOps just did upgrades on the stock ACUs, I did all new ACUs :P Shouldnt be too much of a difference.
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Re: Whos incharge of UI Code?

Postby RoundTabler » 24 Oct 2013, 02:46

Why would you need approval? This is for a mod right?
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Re: Whos incharge of UI Code?

Postby brandonpotter0 » 24 Oct 2013, 02:51

RoundTabler wrote:Why would you need approval? This is for a mod right?

Mmhmm, My mod, the Wyvern Battle Pack :3

All teh basic stuff is already in, even the stock textures. Once the basic code is in and working, I can add it to my mod, and edit it so it uses my new textures :3
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