Post your challenges here. Preferably, one team should consist only of players in versus/combat challenges, and the other of AIs. You should also list some difficulty levels.
My challenge: No T3 Challenge.
'Easy' rules:
-Rush Timer set to 0
-Any faction
-You may only use Tech 2. This includes Strategic Missile Defense. (Gentlemen rules; AKA: Not disabled by lobby config. )
-4 base map (4 bases with 4 'core' mexes)
-2 Sorian AIs
Tips:
Actively scout for possible game enders. Use of telecommanders would be pretty good. Capture & Hold the unoccupied base. Best chances of winning by very early rushing and a lot of harass.
'Normal' rules:
-Rush timer set to 10 minutes.
-Any faction.
-You may only use Tech 2. (Gentlemen rules; aka not disabled by lobby config, so that the AI may use Tech 3 and experimentals)
-No com upgrades.
-6 base map, 3 Sorian AIs.
'Hard' rules:
-Rush timer set to 20 minutes.
-You may only use Tech 2.
-No com upgrades.
-You may only use the UEF faction (but can capture engineers).
-6 base map, 4 sorian AIs.
'Overkill' rules:
-Com upgrades allowed.
-Rush timer set to 20 minutes.
-You may only use the UEF faction.
-6 base map, 4 sorian AIs.
-No Shields or Artillery (Gentlemen rules; AKA: Not disabled by lobby config, thus, AI can use them)
'Nightmare' rules:
-Com upgrades allowed.
-Rush timer set to 5.
-You may only use the UEF faction
-You may only use Tech 1.
-6 base map, 3 sorian AIs.
Obvious stuff: No mods, cheats off, Assassination mode, etc.