Campaign conversions need to be at hard difficulty

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Campaign conversions need to be at hard difficulty

Postby BrickedKeyboard » 19 Sep 2013, 18:34

Right now, the converted campaign map that is up is at normal difficulty. This means it is even less of a challenge than it would normally be.

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Re: Campaign conversions need to be at hard difficulty

Postby Ze_PilOt » 19 Sep 2013, 18:41

It's only a test for now. The lobby is not done yet.
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Re: Campaign conversions need to be at hard difficulty

Postby Typo91 » 23 Sep 2013, 12:29

Get it done Commander!

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Re: Campaign conversions need to be at hard difficulty

Postby Hawkei » 24 Sep 2013, 10:52

I might also suggest that economy be shared with all the additional players. Even if the initial starting bases are assigned to one player, players two, three and four do not have shared economy with player 1. Also, is it possible to have everyone with the same army colour?

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I'm really looking forward to the second mission.

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Re: Campaign conversions need to be at hard difficulty

Postby Ze_PilOt » 24 Sep 2013, 10:57

All you want is already done for a week:

- Economy is shared.
- Difficulty is on hard.
- You can give stuff.
- The second and third missions are converted and available.
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Re: Campaign conversions need to be at hard difficulty

Postby ColonelSheppard » 25 Sep 2013, 00:03

I just played mission 4 and it was awesome. I'm looking for forward for difficulty with 10 times multipled units xD because Mavorbattery would have been a shameless understatement for our base..
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Re: Campaign conversions need to be at hard difficulty

Postby FunkOff » 25 Sep 2013, 00:12

I feel like the missions start out challenging, then turn to cake in about 10-15 min.
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Re: Campaign conversions need to be at hard difficulty

Postby Tavar » 25 Sep 2013, 03:42

FunkOff wrote:I feel like the missions start out challenging, then turn to cake in about 10-15 min.

Well, part of this is kinda natural considering the way you can built up forces between each expansion.

But most of this is because the nature of the economy. For the beginning, instead of the normal 6-8 Mass Extractors, you're probably dealing with 1-2 per player in a full house. This means that your economy is complete shit, even with it being shared. Sure, if everyone stops playing and allows one player to build up you're fine, but otherwise? Mass is a huge bottleneck, especially on the second and forth maps(the first has fewer extractors, but they start at t3, and you have a few t3 fabs to help, though it can still be a bit rough). On those maps, you're facing constant, heavy pressure from the AI, enough to make multiple early mass extractors essentially off limits.

Even latter on this isn't always improved, due to some overall sparse available ME on the maps.
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Re: Campaign conversions need to be at hard difficulty

Postby stalewee » 25 Sep 2013, 06:29

This was a great idea, by the way.
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Re: Campaign conversions need to be at hard difficulty

Postby Ze_PilOt » 25 Sep 2013, 09:13

Replays/observer mode doesn't desync anymore, you can sent great ones to Gyle :)

(the desync was harmless, all previous replays are watchable).
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