Overcharge

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

Overcharge

Postby roseneath » 18 Sep 2013, 03:03

Alright really a dumb question but...

whenever i overcharge units, generally while im running away from them. The acu stops moving. its really so annoying.

Am i the only person doing it wrong or is it a known problem?
roseneath
Crusader
 
Posts: 28
Joined: 16 Jul 2013, 21:23
Has liked: 0 time
Been liked: 0 time
FAF User Name: roseneath

Re: Overcharge

Postby The Mak » 18 Sep 2013, 03:31

This is how it has always worked since Vanilla.
User avatar
The Mak
Contributor
 
Posts: 342
Joined: 03 Mar 2012, 21:09
Location: New York, NY, USA
Has liked: 5 times
Been liked: 39 times
FAF User Name: The_Mak

Re: Overcharge

Postby Lionhardt » 18 Sep 2013, 03:58

You can overcome this shortcoming of the game with extensive micro though. I think ZLO made a video on this at some point. Basically you need to quickly give a move order after the OC order.
Help me make better maps for all of us, visit my Mapping Thread.

Maps needing gameplay feedback:
Spoiler: show
[list updated last: 31.1.2018]

(maps available in the vault)

- Hexagonian Drylands
- Fervent Soil and Torrid Suns

YouTube Channel
User avatar
Lionhardt
Contributor
 
Posts: 1070
Joined: 29 Jan 2013, 23:44
Has liked: 188 times
Been liked: 144 times
FAF User Name: Lionhardt

Re: Overcharge

Postby ZLO_RD » 18 Sep 2013, 08:23

if you need to OC while you are moing, and if acu gun is already targetting(or looking that way ) thing that you want to OC, you can make OC order and then make move order very fast, and there will be almost no slowdown, however you can't OC something tnat acu is not looking at and save your moving speed, because acu will have to stop and rotate his gun =/

As bigger angle as more time you need
I have not tested it that hard to know math there
Here is my vid
http://m.youtube.com/watch?v=_B_CQdCr9z ... ogle&gl=RU
http://www.youtube.com/user/dimatularus
http://www.twitch.tv/zlo_rd
TA4Life: "At the very least we are not slaves to the UI"
User avatar
ZLO_RD
Supreme Commander
 
Posts: 2265
Joined: 27 Oct 2011, 13:57
Location: Russia, Tula
Has liked: 303 times
Been liked: 400 times
FAF User Name: ZLO

Re: Overcharge

Postby Marko Box » 19 Sep 2013, 19:18

OC should be allowed to ignore mobile shields when you are targeting experimentals(they are larger then shield coverage anyways). It would open up some interesting tactics imo :P
[OS]CrazedChariot: more games are lost in fa
[OS]CrazedChariot: than are won
[BC]Banana: thats like saying there are more banana peels than bananas
Marko Box
Crusader
 
Posts: 47
Joined: 05 Apr 2013, 22:05
Has liked: 5 times
Been liked: 2 times
FAF User Name: MarkoBox

Re: Overcharge

Postby Mycen » 20 Sep 2013, 17:15

Marko Box wrote:OC should be allowed to ignore mobile shields when you are targeting experimentals(they are larger then shield coverage anyways). It would open up some interesting tactics imo :P


What do you mean? If the experimental's hitboxes are outside of the shield they will be ignored. So why would a change like this be necessary? Not all of the experimentals are so much larger than mobile shields that they would never be at least partially protected, so making them unable to take advantage of shields seems nonsensical.
Mycen
Evaluator
 
Posts: 514
Joined: 12 Feb 2013, 03:20
Has liked: 12 times
Been liked: 40 times
FAF User Name: Mycen

Re: Overcharge

Postby Hawkei » 23 Sep 2013, 07:10

roseneath wrote:Alright really a dumb question but...

whenever i overcharge units, generally while im running away from them. The acu stops moving. its really so annoying.

Am i the only person doing it wrong or is it a known problem?


Yes this is a dumb question. You need to que commands like this:

Move (rightclick) > Overcharge ( O, shift + leftclick) > Move (shift + rightclick) > Overcharge (O, shift + leftclick) > Move (shift + rightclick)... etc.

The result is that the ACU will stop to fire the overcharge, then immediately continue moving. If you manually issue the move command there will be a lag delay.


You can actually que several overcharges by making the walking segments long enough to allow the OC cannon to recharge. Generaly, you will be recieving artillery fire. So, you will be issuing 'zig-zag' move commands anyway. These can be 'pre-microed'. I find it most annoying having to babysit an ACU when it's taking fire.
User avatar
Hawkei
Supreme Commander
 
Posts: 1217
Joined: 03 Jun 2013, 18:44
Location: A rather obscure planet in a small cluster of stars on the outer edge of the Milky Way Galaxy
Has liked: 44 times
Been liked: 182 times
FAF User Name: Firewall


Return to General Discussions

Who is online

Users browsing this forum: No registered users and 1 guest