Small intel exploit.

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Small intel exploit.

Postby rkrempel » 16 Sep 2013, 19:38

It seems to be possible to see if an enemy factory has been upgraded from t1 to t2 headquarters without scouting.

The thing is, the radar icon changes from that of a factory to that of a headquarters. The mouse-over still says "t1 naval factory", its just the radar icon that changes.

I'm sure this is true for the Seraphim t2 naval factory, I just observed this in a replay. Could be all the other factories are fine, but it seems the sort of thing you'd forget to do for all of them.

If unfixable, at least now everyone knows.
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Re: Small intel exploit.

Postby Myxir » 16 Sep 2013, 20:04

it's because the engine is far from perfect
but by having radar in range, i don't think it's that much of a problem
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Re: Small intel exploit.

Postby Astrofoo » 16 Sep 2013, 20:17

We have always known when a factory is upgraded without scouting because the factory has a darker color than the other buildings around it. Then once you scout it goes back to the normal color. This also works to see if a unit died, it will have a darker color.
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Re: Small intel exploit.

Postby ZLO_RD » 17 Sep 2013, 02:03

so you should never know if something is dead or not if it is not on radar, that will partly fix problem.
it i also pretty logical
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Re: Small intel exploit.

Postby Hawkei » 17 Sep 2013, 05:46

ZLO_RD wrote:so you should never know if something is dead or not if it is not on radar, that will partly fix problem.
it i also pretty logical


This is a good idea. At present if a unit is within intel coverage and replaced with a higher tech. The icon reverts to the grey "unknown unit" contact. Because the first unit has ceased to exist and is replaced with a new radar contact.

But when there is no intel coverage, structures are displayed as historical intel. When the unit dies (or is upgraded and replaced) the player still gets the intel. Because they will see the old structure darken. As though it had been killed. The player is actually getting free intel.

Practical in game example: I scout my enemy early in the game. After a while I notice that the mex icons darken one by one. Firstly, I immediately know that he is eco-whoring and this informs my strategy. Secondly, I will build a TML and without scouting send a missile to each of the old mex locations to kill T2 mexes. I can do all this without continuous scouting and without intel coverage.
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Re: Small intel exploit.

Postby Cantor » 18 Sep 2013, 15:30

Reclaim and rebuild some of your t1 mexes to make your opponent think that you are ecowhoring ;-)
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Re: Small intel exploit.

Postby Hawkei » 18 Sep 2013, 15:51

Cantor wrote:Reclaim and rebuild some of your t1 mexes to make your opponent think that you are ecowhoring ;-)
Actually, that is a very good idea. :D
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