ZLO_RD wrote:so you should never know if something is dead or not if it is not on radar, that will partly fix problem.
it i also pretty logical
This is a good idea. At present if a unit is within intel coverage and replaced with a higher tech. The icon reverts to the grey "unknown unit" contact. Because the first unit has ceased to exist and is replaced with a new radar contact.
But when there is no intel coverage, structures are displayed as historical intel. When the unit dies (or is upgraded and replaced) the player still gets the intel. Because they will see the old structure darken. As though it had been killed. The player is actually getting free intel.
Practical in game example: I scout my enemy early in the game. After a while I notice that the mex icons darken one by one. Firstly, I immediately know that he is eco-whoring and this informs my strategy. Secondly, I will build a TML and without scouting send a missile to each of the old mex locations to kill T2 mexes. I can do all this without continuous scouting and without intel coverage.