Missile/Torpedo trails. And the future of FAF.

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Missile/Torpedo trails. And the future of FAF.

Postby Chosen One » 21 Aug 2013, 21:13

Greeting to all.
First of all, I want to ask all the development team for their work. You've done a massive work to keep this great alive and even enhanced it in so many ways.
And I have a couple of questions:
1st Are you guys planning on expanding visuals of this game? You did that cool and fancy explosions maybe you also can do some missile and torpedo effects?
2nd. Due to hysteria of PA game soon being released...are you guys planning to keep all your devotion to FAF, I am kinda afraid that you'll abandon FAF...
Thank you for your attention.
P.S. http://www.moddb.com/mods/firey-explosion-mod this is example of cool missile and torpedo's effects.
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Re: Missile/Torpedo trails. And the future of FAF.

Postby Ze_PilOt » 21 Aug 2013, 21:51

That mod is implemented already.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Missile/Torpedo trails. And the future of FAF.

Postby Chosen One » 21 Aug 2013, 22:35

Oh...it seems that its something wrong then? I see beautiful explosions, but no new missile/torpedo trails for me../
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Re: Missile/Torpedo trails. And the future of FAF.

Postby LittleInferno » 27 Aug 2013, 20:45

You dont need to worry ppl will keep play faf even iff in small numbers.
But indeed iff PA have good game ahead maybe in future...who nows?
I think the players we have now will keep here forever,we have enouth players.
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Re: Missile/Torpedo trails. And the future of FAF.

Postby Chosen One » 08 Sep 2013, 14:51

Image
Image
Image

I was speaking bout this.
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Re: Missile/Torpedo trails. And the future of FAF.

Postby Ze_PilOt » 08 Sep 2013, 15:35

That's a little too much. (not the torpedo but the smokes)
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Missile/Torpedo trails. And the future of FAF.

Postby ColonelSheppard » 08 Sep 2013, 16:04

well i dont think it's too much for a nuke but yes too much for tactical missle
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Re: Missile/Torpedo trails. And the future of FAF.

Postby Chosen One » 08 Sep 2013, 19:08

The trail can be modified to be a bit less smoky. But trail itself is good, even wind after its launch is moving it. AA missiles looks awesome too, after the defense against air raid with UEF T3 AA the airspace looks like real battle was going on. Cruise and Nukes missiles is ok I believe (I mean this effects of it), cuz u know, they are always smoky types.
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Re: Missile/Torpedo trails. And the future of FAF.

Postby ColonelSheppard » 08 Sep 2013, 19:40

pls have a look at the nomads mod and DONT do it like that, find a way to end smooth pls
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Re: Missile/Torpedo trails. And the future of FAF.

Postby Exotic_Retard » 08 Sep 2013, 21:17

i like the missile effects as well... im not sure why you think they are too much :/
to me they look more realistic and awesome as well :) (who even cares about realism anyway?)
its more satisfying to have a trail for a nuke rather than a green strip for aeon.. and the tac missile trails look kinda meh atm
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