Hello guys,
perhaps you can help me out (again — waaay to long since I've played FAF)!
So, successes first:
- installed SupCom via steam + Proton 4.11; runs fine (other than the issues below)
- built Download's client from source & configured for FAF
- watched several replays from the vault (desync at end but otherwise okay)
- watched a couple of live replays (for a couple of minutes)
Now, the failures:
- the mouse cursor is prone to flickering (as are game shadows)
- the build/unit orders UI is messed up, both in vanilla SupCom and FAF: it's a tall, narrow region on the left of the screen
- seems like none of the UI mods are working
- hosting a lobby fails: game launches with a black window showing only the mouse cursor
- joining a lobby fails: same
Still don't know about 1v1...
Game launch options:
- Code: Select all
PROTON_USE_D9VK=1 DXVK_HUD=full PROTON_NO_ESYNC=1 PROTON_DUMP_DEBUG_COMMANDS=1 %command%
I'm using the ./FixFAFPaths.py script (also tried without).
I see this at the end of my game.log; connection error? ICE not running? NAT traversal failure?
(On these points, I don't remember whether I have to do anything explicitly to get ICE running, and I haven't configured port forwarding, mostly because my router doesn't want to play ball.)
- Code: Select all
debug: Loading module '\000/lua/maui/frame.lua\000'
info: NET_TCPConnect(localhost.localdomain:59518): connect() failed: NOERROR
debug: Loading module '\000/lua/ui/uimain.lua\000'
debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000'
debug: Loading module '\000/lua/multiplayer/gpgnet.lua\000'
warning: GPGNET: Ignoring unknown gpg.net command "ConnectFailed".
debug: Wavebank prepared: 27f770
debug: Wavebank prepared: 288530
info: Run time: 0h00m37s