by pip » 17 Jul 2013, 13:38
Ok, thanks I get what the intent was. However, the stealth ring was removed altogether without being replaced (as was the intention with the repair range, most probably). Besides, the range of the stealth field was changed to 20, and that is enough to make the ring accurate. Indeed, certain stealth radius values work properly, and some others don't. The previous one (18) didn't work well, but the current one (20) works fine, so no need to add repair ability. It's the same for the cybran static stealth field. 30 will display a wrong ring, but 32 will display a proper ring. This will be added as bug fix.
Monkeylord, Mermaid and t3 sonar stealth ring work well. For t3 sonar, it's special though, because there are 2 stealth fields : sonar (90) and radar (45). The radar stealth ring is not displayed because only the furthest range is displayed. I will try to add a new ring, not sure it will be easy (though to be honest, it would be easier and more user friendly to have a smaller but common radius, like 60 or 70 for both sonar and radar).