A humble argument for Full Share

Talk about general things concerning Forged Alliance Forever.

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Re: A humble argument for Full Share

Postby ColonelSheppard » 15 Jul 2013, 20:18

i see you only have 22 games, it may takes some time to get used to it

1. mex trolls: ask friendly, if he doesnt listen, reclaim his mex and build your own or just get over it, it doesnt reduce the total mass in your team, actually how is that related to no-share or full share??

2. yeah take care for your ACU, losing one player doesnt mean an instant death, as seen in latest Gyle cast and many other games

3. dont get the point, also you hare at 300 rating, yet you claim a gamemod to be nooby

if you like fullshare nobody forces you to play no-share
I personally think share until death is the biggest improvement to teamgames, ever done in SupCom. It makes them intressting again and forces people to pay more attention.
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Re: A humble argument for Full Share

Postby IceDreamer » 15 Jul 2013, 22:18

Losing when the ACU dies is the primary point of this entire game. If you don't like it, go play StarCraft.
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Re: A humble argument for Full Share

Postby Ze_PilOt » 15 Jul 2013, 22:27

ACU is more valuable than a megalith because your ass is inside the ACU, while the megalith is an automated big chunck of metal.

Losing your ACU mean losing because, well, you die. And there is no one left to control your army.
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Re: A humble argument for Full Share

Postby Gyle » 15 Jul 2013, 22:34

abcabcabc339 wrote:3. Balance: in no(ob)-share. If the acu dies, all other units die and. Yeah the team loses game. oR, if u r 1v1 then u lose instantly. If u lose instantly when u lose your acur? then acu is most valuable unit right? SO, if Acu is more valuable than other units ( 100 times over) then the acu is more powerful. You don't have to spend resource or even eco to earn and ACU. On other hand. Megalith takes HUGE amounts of time and eco and hard worrking. Yet acu is more powerful because it is more powerful. I dont think this is fair. I think it is OP .I think no share is an OP ACU running around.



With experienced players its a decidedly unbalanced feature. Say Voodoo and Blackheart are playing a 2v2 vs Zock and Zlord. Zock snipes Voodoo and Voodoo's entire eco is dumped into Balckhearts hands. Blackheart can then funnel that eco into tactis that will crush his opponents. Say the sudden emergence of an experimental or a ton of strat bombers to counter snipe. At this level you see this kind of thing happen all the time if someone accidentally sets a game mode to full share. Supcom contains such powerful weapons that very often a colossal eco boost can be more useful to a pro then an equally experienced team mate.
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Re: A humble argument for Full Share

Postby Astrofoo » 15 Jul 2013, 23:35

I have literally seen over a dozen games where I have been on Joly's team and I die or someone else dies and he gets double eco. He then goes on a rampage and owns everyone. I can literally give you 10+ replays of this happening. I think I have only seen once where he got double eco and didn't win the game singlehandedly. This has created in me a deepset disliking of Full Share. I have also seen other players do the same thing. Double eco is totally absurd. The reason it's absurd is because you can take the economies of 2+ players and funnel it to one solitary goal. You can win air, naval, and land all at the same time. The only way to beat someone with double or triple eco is to start sniping his extra eco or to rally your teammates together and attack all at once. The only disadvantages to having Double/Triple ecos is that you have to manage a lot more stuff, and at later times unit cap becomes a problem. Outside of this, Full Share is completely OP. And yes I have replays to back this up. :D
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Re: A humble argument for Full Share

Postby Mad`Mozart » 15 Jul 2013, 23:42

Its like...
You sit there, playing your favorite game. And lets say someone (your parents) goes in and destroys your PC (unplugs it). Now you cant play your game anymore!
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Re: A humble argument for Full Share

Postby rootbeer23 » 15 Jul 2013, 23:47

full share is unfair, because one person can be more effective with double eco?
but its ok to give my mass extractors and pgens to an ally while i am still alive?
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Re: A humble argument for Full Share

Postby sasin » 15 Jul 2013, 23:54

Gyle wrote:
abcabcabc339 wrote:3. Balance: in no(ob)-share. If the acu dies, all other units die and. Yeah the team loses game. oR, if u r 1v1 then u lose instantly. If u lose instantly when u lose your acur? then acu is most valuable unit right? SO, if Acu is more valuable than other units ( 100 times over) then the acu is more powerful. You don't have to spend resource or even eco to earn and ACU. On other hand. Megalith takes HUGE amounts of time and eco and hard worrking. Yet acu is more powerful because it is more powerful. I dont think this is fair. I think it is OP .I think no share is an OP ACU running around.



With experienced players its a decidedly unbalanced feature. Say Voodoo and Blackheart are playing a 2v2 vs Zock and Zlord. Zock snipes Voodoo and Voodoo's entire eco is dumped into Balckhearts hands. Blackheart can then funnel that eco into tactis that will crush his opponents. Say the sudden emergence of an experimental or a ton of strat bombers to counter snipe. At this level you see this kind of thing happen all the time if someone accidentally sets a game mode to full share. Supcom contains such powerful weapons that very often a colossal eco boost can be more useful to a pro then an equally experienced team mate.


I have literally seen over a dozen games where I have been on Joly's team and I die or someone else dies and he gets double eco. He then goes on a rampage and owns everyone. I can literally give you 10+ replays of this happening. I think I have only seen once where he got double eco and didn't win the game singlehandedly. This has created in me a deepset disliking of Full Share. I have also seen other players do the same thing. Double eco is totally absurd. The reason it's absurd is because you can take the economies of 2+ players and funnel it to one solitary goal. You can win air, naval, and land all at the same time. The only way to beat someone with double or triple eco is to start sniping his extra eco or to rally your teammates together and attack all at once. The only disadvantages to having Double/Triple ecos is that you have to manage a lot more stuff, and at later times unit cap becomes a problem. Outside of this, Full Share is completely OP. And yes I have replays to back this up.


Yeah... this. I've had a habit recently of going on epic commander charges and occasionally overstretching on full share games with my less experienced friends, and if I die my friends are always able to take over and win. 100% winning percentage in this situation.
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Re: A humble argument for Full Share

Postby Kat » 16 Jul 2013, 00:44

Just because a unit has value does not make it OP. I explained that to you in game. The ACU is however the most important unit on the map. Why? Because without it, you couldn't control your units. Important =/= OP.
If ACU is OP why even make units?
I'm a whiney c***.

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Re: A humble argument for Full Share

Postby Swkoll » 16 Jul 2013, 03:55

The roll of death in an ACU cannot be over powered because every player has one.
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