sera transport bug

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sera transport bug

Postby dstojkov » 08 Jul 2013, 16:06

Hi

Is the bug fixed with acu sera exploding after been transported ?


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Re: sera transport bug

Postby ZLO_RD » 08 Jul 2013, 16:33

The bug is that if you can build a building under point of drop acu or any unit - it dies, for any faction, and it does not really matter when you start building.

If transport making drop order atm, he already decided where he wants to drop, even it is far far away from point of drop

so if you start building there, trasport drops acu on it and acu explodes

edit: i have not tested for buildings that have been completed, but acu dies on half builded buildings
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Re: sera transport bug

Postby Gowerly » 08 Jul 2013, 18:11

There's a special seraphim bug.
It's to do with the ACU, not the transport. If The ACU is shooting at something when it gets on the transport then it spends the entire time in the transport spinning around at an angle. If it's dropped on something that isn't at exactly the right angle, the ACU will blow up and die sorry :<
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Re: sera transport bug

Postby Hawkei » 10 Jul 2013, 04:46

Gowerly wrote:There's a special seraphim bug.
It's to do with the ACU, not the transport. If The ACU is shooting at something when it gets on the transport then it spends the entire time in the transport spinning around at an angle. If it's dropped on something that isn't at exactly the right angle, the ACU will blow up and die sorry :<


AHH NEGATORY CANNOT COMPUTE ANGLE CANNOT CANNOT COMPUTE ... INITIATE SELF DESTRUCT SEQUENCE :lol:

It reminds me of Surrender Bot. Gosh that was so funny.
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Re: sera transport bug

Postby dstojkov » 10 Jul 2013, 13:40

May be this stupid acu didn't get he is in a transporter and behave in the transporter like he is free of movement ... may be we should try a stop order before get in the transporter or to stun itself which results to the same (I noticed that a side effect of stunning a unit is to reset move order)
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Re: sera transport bug

Postby Gowerly » 10 Jul 2013, 15:55

Issuing stop commands to units that were getting in transports was a whole host of other bizarre bugs. Thankfully they were all graphical only (but air-cycling Seraphim SACUs had to be seen to be believed).
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