This is a thread started with the intent to get some constructive feedback about the general opinion of the community regarding the Cybran Air Factory's ability to produce engineers. First off, if you haven't done so already, or in fact even if you have you should watch this video by Gyle comparing all of the factories' ability to produce engineers.
https://www.youtube.com/watch?v=7NHG6xs7DuA
With that out of the way, here is the point of this thread: The Cybran Air Factory should be adjusted so that there is no difference between it and the other factions. You can use the UEF Air Factory for reference since they use fundamentally the same animation: the platform dropping down. There are two main points that I have seen why people do not wish to see this changed:
1.) Faction Diversity
I will be the first to say that I love faction diversity. However, why is the Cybran Air Factory the only one gimped? Why are all of the others the same speed? (Except for the Seraphim Air Factory which of course was over adjusted.) This seems like a very weak argument to me.
2.) Faction Balance
This is the belief that the Cybran Air Factory's slower production of engineers somehow balances out the Jester. I see where you're coming from but here's my counter point:
The Seraphim t1 Bomber is amazing and becomes even more amazing when microed well. One could even say that a skilled player could do more early game damage with a Seraphim t1 Bomber than a Cybran t1 Jester. Yet, if the Seraphim have such an air advantage, why does their Air Factory produce engineers the fastest of any of the factories? I understand it was adjusted and it seems it may have been over tweaked. But my point still stands however, that why should the Cybrans be hamstrung for having a t1 gunship? All of the engineers have the exact same build power statistics, thus why not production/roll off times?
The Final Point: If it was deemed necessary to fix the Seraphim Air Factory's slow production of engineers not so long ago then why not the Cybran Air Factory's?
My Proposal: If possible make the Cybran AND Seraphim Air Factory be normalized to the same as the other factions. There are a total of eight Land and Air Factories.(One land and one air per faction.) Six of those are balanced, two are not. Why not make it all eight?
Extra: I was going to do the math and add up how many seconds are lost while the Cybran Air Factory lets the engineer off but it's late here and didn't feel like doing it. If anyone wants to see it I'd be more than happy to time it and add up the results and come back with some concrete mathematics showing how much time is really lost.