Some questions about transports.

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Some questions about transports.

Postby prodromos » 05 Jul 2013, 00:34

1) It happens quite often to give an order to a transport, to go to a certain location. For some uknown reason it decelerates or stops (especially over mountaintops), completely ruining your plans. Even if you want to distract your enemy, they slow so much to obey your orders, that the enemy will eventually see it; Is it a bug, or it can be bypassed somehow?

2)When they unload units, it takes them so long, that even if you manage to survive the route to their destination(quite a feat against a worthy adversary), they will die easily there , because they sit like stupid(here I am, kill me!) before unloading units.
Is it a bug or it can be ,managed with some manouvre?

3) The same clumsiness is observed when you want to load units. The whole process (load-unload), turnes out to be such a pain, that people will avoid to use them, which is sad given the interesting strategies that can be applied with them.
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Re: Some questions about transports.

Postby ColonelSheppard » 05 Jul 2013, 01:06

2)
it's like that cant be changed
3)
send transports to the units before uploading, cant do more
1)
if a transport cant drop on an certain position for whatever reason it drops on a near position
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Re: Some questions about transports.

Postby vongratz » 05 Jul 2013, 02:52

1
One of the causes are the inclination of the terrain I think.Am I right?
Is the program checsk units inclination x terrain?
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Re: Some questions about transports.

Postby prodromos » 05 Jul 2013, 06:28

Thank you about your answers!
So, it can't be done anything really; we could really use better transports.
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Re: Some questions about transports.

Postby Kurbain » 05 Jul 2013, 10:46

From RA_ZLO:

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Re: Some questions about transports.

Postby FunkOff » 05 Jul 2013, 11:04

This is why transports were changed in supcom 2 to all use short-range teleporting to instantly load/unload. The same *might* be possible in FA, but that would be a stretch.
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