I want to raise the idea of having a commander wreckage.
The reason that I think it would be a good idea to have a commander wreckage is to reward more aggressive play, both in FFA and team games.
First of all A commander wreckage would of course not effect 1v1s at all.
Before someone comments on "it's a nuclear explosion how can he have a wreckage" plz dont, realism has nothing to do with this, it is a matter of gameplay and how it would change if the commander did have a wreckage.
I have a lot of experience playing TA and TA Spring and I have seen what happens when The commander leaves a wreckage and when the commander does not, I did not just think about it 5 minutes ago and decided to make a post about it.
Imagine an FFA game.ATM if you decide to be aggressive early on and even manage to defeat one of the players You will probably lose a huge portion of your army and of course the resources spent on making your army.
What do you get in return? a few metal spots.
By the time you finish up, in most cases you will be very far behind those that just sat and teched up.
Having your enemy commander drop a wreckage after it's explosion and you picking up the mass from it would allow this aggressive play since if you manage to defeat an opponent you can quickly catch up with the techers. How fast? depends of course on the amount of mass the wreckage would leave.
In team games IT would be the same.There would be an incentive to make some early organized pushes and get a commander blown up to than come up and suck it's mass.
I am not suggesting this be added in the nearest patch I am suggesting this to be tested by the balance team and whoever else wants to.