Sharing Templates

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Sharing Templates

Postby ZLO_RD » 01 Jul 2013, 15:20

To share templates you just create a replay when you fully make a template and send it to somebody, he waches from your perspective and just selects your template and saves it

please send some faction logos,
also IF YOU TRY TO BUILD ONE, MAKE DECENT BUILD ORDER TO NOT TRAP YOURSELF

feel free to send some creative templates with one click bases :)

Edit: don't you wanna build thouse with some t1 engies while your ubercool faction dominate on you opponent
feel free to send any kind of cool templates please
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1062674-RA_ZLO.fafreplay
Proper Aeon logo and bad example of uef logo
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Re: Sharing Templates

Postby BRNKoINSANITY » 01 Jul 2013, 18:37

The replay has all four faction logos in it.

Screenshot (5).png
Screenshot (5).png (2.04 MiB) Viewed 2338 times
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Re: Sharing Templates

Postby ZLO_RD » 01 Jul 2013, 18:39

Thanks

edit : but i want better ones :cry:
Last edited by ZLO_RD on 01 Jul 2013, 20:08, edited 1 time in total.
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Re: Sharing Templates

Postby Prince__ » 01 Jul 2013, 18:40

Voodoos UEF thingy looks better. :X
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Re: Sharing Templates

Postby Blodir » 01 Jul 2013, 19:19

Imagine a couple of bombers flying over the UEF logo and you know what real fear feels like
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Re: Sharing Templates

Postby Hawkei » 02 Jul 2013, 08:04

Cool, I have a few templates. I have developed them with faction specific asthetics. So they look cool. Generally when I build my bases, I tend to adopt these asthetics, because, it gets me "in the mood" for the faction I am playing. My UEF bases are square, Aeon oval shapes, Cybran triangular, and Seraphim asymetric and irregular. When you develop base templates, you have the luxury of making them as optimised and intricate as possible. Each of my template BO's are carefully constructed to minimise builder movements, prevent trapped units. The also have the correct BO sequence to prevent energy stalls and are economically viable. These are all important considerations for any build template.

These are my templates:
T1
1. T1 PD + Wall sections (I use 4 wall segments instead of 8, because I find the corner blocks don't give much of an added benefit.)
2. T1 AA + Wall sections (The blocks obscure the strategic icon. Which means this might be confused for a PD. I've caught many bombers with this trick)
3. T1 Mex + 4 M.Storage (Pretty standard. The T1 mex centers the template and allows auto snap to work. It is T1 so that any engineer can build it)
4. 8 T1 Pgen + 2 E.Storage (Factory surrounding configuration. The E.Storage is built at the appropriate point in the BO, after the 3rd Pgen)
5. T1 LF + T1 Radar + 3 T1 Pgen + 2 T1 PD + 1 T1 AA + Wall sections (This is my T1 Outpost, it is very handy on maps like Emerald Crater, I use this all the time :) )

T2
6. 4 T2 Pgen + 1 T2 Shield + 4 E.Storage (Typical cross configuation for shield adjacency. 2 Pgens are built first to prevent power stall. The E.Storage have double adjacency, which gives a decent power boost)
7. T2 Shield + 8 T2 PD + 4 T2 AA + 2 TMD + 1 T1 Radar (This is a standard T2 defense template. It has alternating contruction of PD and AA; but I have considered cutting back on the PD. I hardly use this in ranked games)

T3
9. T2 Shield + 2 T3 SAM + T2 PD + T1 Radar (This is my SAM Site template, I like to spread them out, as an extended base perimeter)
10. 3 T3 Pgen + Quantum Gate + Quantum Optics Facility (Aeon) + 8 E.Storage + T3 Mass Fab + SMD + T2 PD + T3 SAM + 2 T3 Shield + T2 Shield (This is my "Build Everything" T3 Base Template. As soon as I get T3. I whack this baby down, and it covers everything I need for T3. This template is a real time saver :) )

I'll post a replay when I can.
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