It seems to me that Teching up is a bit too fast.
I can see why teching up to T2 should be fast, since it has more unit variety but I think that tech 3 and experimental tech should be pushed a bit further.
so many team games See experimentals being built(not to mention FFAs).
So many games are won using them..
I think their gameplay is not particularly good. Usually, lone, slow moving units which might require some micro but not that much.
Except being huge and dealing massive damage they are not that interesting.
Should they not be reserved to games That get really really porcy?
IMO experimentals should only have an advantage At breaking massive porc.
They should be more susceptible to small unit fire.
Their guns should be even more geared towards stationary targets and the damage of each shot increased while the reload rate decreased(or the movement speed of constant laser weapons).
T2-T3 units of the same metal value should have advantage over experimental units..
Smaller units en masse are much more interesting and tactical to use and control.
Experimentals should be porc breakers and should be viable in only a small amount of games, making them more nuanced and making games where they actually appear really special.
IMO teching up needs to be mitigated a bit...Not much but a bit, giving more room for t2 and t3 play...
This can be done in many different ways...Nerfing down t3 metal output or upping the price...Or making advanced energy production buildings make less energy for cost but giving them some other advatages lower tech energy buildings do not have..
In short I want to raise the point that maybe T2 should be giving more "maneuvering space" even in team games and FFAS while pushing t3 and especially experimentals more to the sidelines.