Hey, I'm trying to create a certain map script where I would like to disable the veterancy of units.
I thought i could do this by calling unit:GetBlueprint().Veterancy.Level1 = 10000 and so on for the other levels, but this doesn't work because the unit apparantly doesn't check this stat after it has been created. So is there somekind of updateBlueprint function? Is there maybe another method that I don't know about?
Could I just get the blueprint, edit it and then re-register it as a new unit so that I simply create that new unit?
Btw, why is there no general modding forum?