Aeon static t2 AA

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Aeon static t2 AA

Postby ZaphodX » 20 May 2013, 17:09

http://faforever.com/faf/unitsDB/unit.p ... %2CUEB2204
Is the db right? Why does Aeon have half dps?
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Re: Aeon static t2 AA

Postby FunkOff » 20 May 2013, 17:38

Because aeon has a million other advantages and already owns t2 air.
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Re: Aeon static t2 AA

Postby Ato0theJ » 20 May 2013, 18:17

Not to mention static AA tend to be a total waste unless if you NEED the range:
http://faforever.com/faf/unitsDB/unit.p ... 05,UEL0205
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Re: Aeon static t2 AA

Postby Valki » 20 May 2013, 19:22

The alpha strike on Aeon AA is much higher, 150 damage vs. 76 for cybran and 100 for UEF.
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Re: Aeon static t2 AA

Postby IceDreamer » 20 May 2013, 19:35

It does seem a little low, but I think the bigger problem of Static VS Mobile NEEDS to be addressed first.
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Re: Aeon static t2 AA

Postby ZaphodX » 20 May 2013, 19:47

Frontloaded damage isn't an advantage with overkill.

So I guess with Aeon you should really avoid building static t2 aa unless necessary.

What's wrong with static vs mobile? You think static should be more efficient?
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Re: Aeon static t2 AA

Postby pip » 20 May 2013, 20:05

Don't trust the DB, it has 150 DPS.
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Re: Aeon static t2 AA

Postby ZaphodX » 20 May 2013, 21:17

Yeah just checked and it does 150 per shot, once per second. Thanks.
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Re: Aeon static t2 AA

Postby rez » 21 May 2013, 10:12

the static vs mobile issue is that mobile aa is so good relative to static, that there's basically no point ever building static T2 AA as far as I know (in the vast majority of situations)
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Re: Aeon static t2 AA

Postby Cuddles » 21 May 2013, 11:09

rez wrote:the static vs mobile issue is that mobile aa is so good relative to static, that there's basically no point ever building static T2 AA as far as I know (in the vast majority of situations)


Static AA - build and forget, mobile, you need to look after it. I think of land based AA as a deterrent rather as a defense.
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