Hey Zep, AMAZING alterations to the UI but...

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Hey Zep, AMAZING alterations to the UI but...

Postby Gyle » 01 May 2013, 12:44

First of all Zep i love the Mass energy indicators in the player score box.

But i have a suggestion. Its purely selfish (as from a casters perspective).

Is there anyway to have the Mass and energy indicators refer only to the income coming in from Pgens, Mex's, fabs and ACU/SCU's and ignore reclaim income?

It would make life much easier to be able to look straight to the top right and see immediately what the direct income is for the players. We already have the GAZUI addon to refer to reclaim which is all we need really.


G
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Re: Hey Zep, AMAZING alterations to the UI but...

Postby ZaphodX » 01 May 2013, 13:27

Yeah might be nice to have it like this then we can switch to individual view to look at reclaim spikes.
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Re: Hey Zep, AMAZING alterations to the UI but...

Postby Swkoll » 01 May 2013, 22:33

This would be quite nice, ideally it would be great if it looked somewhat like:
Player, Score, Mass Income Rate, Mass Income Rate From Reclaim, Total Mass Reclaimed, Power Income Rate, Power Income Rate From Reclaim, Total Power Reclaim.

I have no clue how easy this is to create, but I would be very grateful!
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Re: Hey Zep, AMAZING alterations to the UI but...

Postby Aulex » 01 May 2013, 23:24

I'm just going to jump on this bandwagon, it would be awesome if it was toggleable.
Last edited by Aulex on 01 May 2013, 23:53, edited 1 time in total.
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Re: Hey Zep, AMAZING alterations to the UI but...

Postby laPPen » 01 May 2013, 23:44

Good idea. It would be cool if we had that.

It is very nice to see how fast good suggestions get into the game.
I am thinking about 'no spoiler option' in the replay vault and the ping only showing a colour but no number.( i have a question about the ping thing. Sometimes ppl have spiking ping like from 80 - 100. This spiking pings often cause lags ingame actually mutch more lag than someone with a high but stable ping. It was possible to identify those spikes pregame in the lobby. Is there a way to still notice those cases now?)
I really apreciate this. Good work zep& crew.
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Re: Hey Zep, AMAZING alterations to the UI but...

Postby Sleeper Service » 02 May 2013, 13:41

This would be fantastic. I watch a lot of replays and always though a reclaim income bar could be good in observer mode as well.

Also, another recommendation would be hot-keying certain replay features. This may be more difficult (no idea), but one thing I've always loved about Starcraft 2 replays is you can switch between things like Observer, player 1 and player 2 by hitting 1 2 or 3 on the keyboard. More challenging would be a build list showing what units are currently being produced, factories upgrading etc etc.

Anyway, those are my 2 cents, getting back to Gyle's suggestion I think it would be cool. And hopefully incentivise him to make more casts :D
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Re: Hey Zep, AMAZING alterations to the UI but...

Postby Veta » 02 May 2013, 14:53

these are all pretty solid suggestions, while we're on UI suggestions though:
viewtopic.php?f=42&t=3412&p=37436&hilit=lazyshare
allies having colored names in the scoreboard would be great, in fact integrating all of lazyshare would be
FA is a game of economic micromanagement (what StarCraft players mistakenly call 'macro') and tactical trumping (e.g. T2 PD countering T1 Spam).
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Re: Hey Zep, AMAZING alterations to the UI but...

Postby Gyle » 02 May 2013, 14:59

Apparently the guys in chat were saying yesterday that these features were based of Zulans mods and its hard to change... :(
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Re: Hey Zep, AMAZING alterations to the UI but...

Postby Ze_PilOt » 02 May 2013, 15:04

It's not because it's based on zulan that it's hard to change, but because the stat is not immediately available.

Getting it from a script may result in a relatively big hit on performances.
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Re: Hey Zep, AMAZING alterations to the UI but...

Postby Gyle » 02 May 2013, 20:11

Ze_PilOt wrote:It's not because it's based on zulan that it's hard to change, but because the stat is not immediately available.

Getting it from a script may result in a relatively big hit on performances.


understood...
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