First i wanna say this thread is not meant as a suggestion for implementing those ideas directly into the game.
Just some thoughts id like to discuss.
Things should not get op with those veterancy ideas. But it should be more rewarding to keep your stuff alive.
1. Why stop veterancy at 5 star
If i manage to micro a unit to be a superhero why should it stop vetting up.
Maybe let hero units appear bigger, so a 5 star brick with 150 % hp would appear 1.5 times bigger. So ppl can identify them.
I want a 1000 kill brick with 50.000 hp and half the size of the colossus.
2. Why only veterancy for fighting units.
When my factory has produced x tanks it could get veterancy and a buildpowerbuff of 10% for example.
If my mex has produced y units of mass why dont give it a 10% massoutput buff.i think u get the idea
3. Why not making those vet buffs 'fitting' to the unit?
If my tank vets give it more hp, if my arty vets give it a range buff, bomber vet: dps buff, raiding unit vet: speedbuff
4. Why not giving hero abilitys to high veteran units?
For example for 10 star vet my brick gets a t2 flak onboard. My com is level 10 now it gets new boots and moves faster.
I know that those things would need to be handled carefully in order to not be gamebreaking.
So what do you guys think?