Why are hives and kennels no alternative to engy redesign?

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

Why are hives and kennels no alternative to engy redesign?

Postby lebensnebel » 19 Apr 2013, 17:51

Hi gamers,

I think the hive for cybran and kennel for UEF were the originaly designed to solve the t1-engy spam problem, right? First they were a bit imba (long time ago) and now they seem to be unattractive (never see them).

Has anybody tried to rebalance to replace the engy spam? What speaks against them?
For Aeon and Seraphim we could try to either buff their t3-engy (I think they are already better than their counterparts?) or the support commanders/upgrades for support commanders.

I think a change along those lines might find greater acceptance, reduce the t1-engy spam, keep the buildpower flexible and the game reactive (opposed to factory spam).

Cheers,
Lebensnebel

PS: So far I love all the patches&changes in FAF. All hail Ze_Pilot!
lebensnebel
Avatar-of-War
 
Posts: 108
Joined: 31 Aug 2011, 23:13
Has liked: 24 times
Been liked: 23 times
FAF User Name: lebensnebel

Re: Why are hives and kennels no alternative to engy redesig

Postby CocoaMoko » 19 Apr 2013, 18:06

That may be true, but engy redesign adds a lot of depth with the way T2 and T3 factories are handled in general. Even if aeon and sera were somehow given equal abilities, that wouldn't accomplish the scope of the improvements that are in the engymod.
CocoaMoko
Avatar-of-War
 
Posts: 111
Joined: 18 Jun 2012, 03:17
Has liked: 0 time
Been liked: 0 time
FAF User Name: CocoaMoko

Re: Why are hives and kennels no alternative to engy redesig

Postby lebensnebel » 19 Apr 2013, 18:13

I don't mind the engy redesign, it is kind of stupid to always have only one t3-factory.
Still, I think the "natural" solution to t1-engy spam is having a better builder on a higher tech level. It feels also more elegant than having a hq-factory.

Also: Useless units = uncool
lebensnebel
Avatar-of-War
 
Posts: 108
Joined: 31 Aug 2011, 23:13
Has liked: 24 times
Been liked: 23 times
FAF User Name: lebensnebel

Re: Why are hives and kennels no alternative to engy redesig

Postby Zock » 19 Apr 2013, 18:17

We adjusted the engystations aswell, to make them more usefull. It is actually intended that they are an alternative to t1 engys now (they may be OP now, feel free to test and report), but not the only one. If you wanted them as only solution you'd have to move them to t2 as first step and it would be quite hard to balance.

So usefull engystations are a part of the engymod.
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
User avatar
Zock
Supreme Commander
 
Posts: 1395
Joined: 31 Aug 2011, 22:44
Has liked: 173 times
Been liked: 397 times
FAF User Name: Zock

Re: Why are hives and kennels no alternative to engy redesig

Postby lebensnebel » 19 Apr 2013, 18:20

wait, they are t3?!
I only play aeon :D

If you don't mind answering, how is the cost/buildpower ratio of t1-engies, hive, kennel, and factories in the mod?
lebensnebel
Avatar-of-War
 
Posts: 108
Joined: 31 Aug 2011, 23:13
Has liked: 24 times
Been liked: 23 times
FAF User Name: lebensnebel

Re: Why are hives and kennels no alternative to engy redesig

Postby Zock » 19 Apr 2013, 19:09

there is the slightly outdated pdf in engymod thread, i'm bullying rien to get an updated one, but it should work for now. Get the values there, i don't have all in head.

And of course they are not t3! i don't know what i were thinking. :geek: Let's just pretend i never wrote that.
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
User avatar
Zock
Supreme Commander
 
Posts: 1395
Joined: 31 Aug 2011, 22:44
Has liked: 173 times
Been liked: 397 times
FAF User Name: Zock

Re: Why are hives and kennels no alternative to engy redesig

Postby Supreme321 » 19 Apr 2013, 21:51

Kennels and hive still probably need to be 5-10% less efficient in costs to engineers because they are faster and have a bigger range then regular engineers, just so they aren't op compared to t2 and t3 engineers in aeon and seraphim.
Ze_PilOt wrote:Once it's done, I will give a little preview thingy so you can test and break it :)
Supreme321
Avatar-of-War
 
Posts: 99
Joined: 23 Jun 2012, 06:32
Has liked: 0 time
Been liked: 0 time
FAF User Name: Supreme321

Re: Why are hives and kennels no alternative to engy redesig

Postby AwarE » 20 Apr 2013, 10:03

If you are UEF and you don't build mass kennels you are ignoring your best economy units.
AwarE
Priest
 
Posts: 306
Joined: 28 Oct 2011, 15:12
Has liked: 0 time
Been liked: 14 times
FAF User Name: AwarE

Re: Why are hives and kennels no alternative to engy redesig

Postby BRNKoINSANITY » 20 Apr 2013, 10:32

Aware, this is simply not true... t1 engies are 10 mass per build power and the drones are almost 28 mass per build power. So basically in current balance you are paying 3x as much for the same build power with drones over engies.

I know that the engy mod changes those values quite a bit, but drones and hives will always be less efficient than engies.
BRNKoINSANITY
Evaluator
 
Posts: 951
Joined: 09 Oct 2012, 01:14
Has liked: 43 times
Been liked: 207 times
FAF User Name: BRNKoINSANITY

Re: Why are hives and kennels no alternative to engy redesig

Postby AwarE » 20 Apr 2013, 10:37

drones can pick up mass anywhere fast and can repair shields fast ...try it ... you will be amazed
AwarE
Priest
 
Posts: 306
Joined: 28 Oct 2011, 15:12
Has liked: 0 time
Been liked: 14 times
FAF User Name: AwarE

Next

Return to General Discussions

Who is online

Users browsing this forum: No registered users and 1 guest