ZaphodX wrote:AyNaku wrote: So how are you supposed to figure out where the best reclaim objects are on a map? Word of mouth, it seems?
Yeah practice and experience unfortunately. Would be very nice to have a mass count on reclaimables though.
You can generally calculate that in your head. A reclaimable is worth 80% of the mass that was used in it's construction.
- T1 tank = 50 mass *
- T2 tank = 200 mass
- T3 tank = 400 mass
- T2 naval unit = 2000 mass
* Approximate figures.
So lets say we look at the reclaimables in Seatons Clutch. There are 3 Destroyers and a bunch of Titan, Loyalist and Pillar wrecks. Which would be 1600, 320, 320 and 160 mass respectively. However, not many players do these calculations. Because the economy works on an exponential scale, not a linear one. This means mass that is injected into your economy can be used to upgrade your mass extractors, and get yet more mass, etc. etc.
So the value of the mass is not simply determined by the quantity, but
WHEN it is collected. 1600 mass reclaimed in 5 minutes is worth a lot more than 1600 mass reclaimed in 15 minutes. Don't think about the quantity. Just reclaim it ASAP.
Also remember that the exponential rate of economic growth is related to the proportion of your economy which is devoted to increasing it. Any resources that are used to increase build power (that is factories) or increase your military strength (combat units) will reduce your rate of growth. You could imagine a siduation where two perfectly matched players have forced each other into what we would call a "spam war". In this siduation both players are locked into the stagnation of their economies - because if they don't keep the constant flow of units (i.e. the "spam") they will fall behind militarily, and loose the war... That is why this game is so agressive. The real reason why you build military units is:
1. To kill his economy
2. To divert his investment away from economy and into military.
A typical mistake, which beginners (or noobs) make. Is that they build too much military, and then do not use it to press their opponent. They build military to make themselves feel "safe", but do not
FORCE their enemy to build military units, by using them agressively. In this siduation you can imagine your economy is linear and stagnant, but theirs is exponential. Which is why nothing happens for several minutes, and then they steam roll you 10 minutes later. For the vast majority of the games you will loose as a "noob", this will be the reason why. This game is all about economy, and this exponential growth factor is the biggest thing which separates this Game from many other RTS.
Another reason will be that they are simply faster at gathering more resources. Which they will immediately use to out spam you. In that case, you need to take lessons from their economy, build order, and what they do with their engineers and factories. You also need to recognise when your opponent is doing this and match their spam accordingly. Send a scout into their base, and count the number of land factories. If he has more than you, you need to match him. If you don't have the income to support those factories, he has a bigger economy than you. You need to find out why. Idealy, this should be going through your head in game. But if you loose, watch the replay and find out.
Another important factor is learning to "do more with less". Essentially, if you can counter an army worth 2000 mass, with a bunch of units worth 1200 mass. Or if he has an army worth 3000 mass, but through posturing your army of 800 mass, you 'convince' him not to engage you. You can see how this would give you an economic advantage. This is where tactics, and appropriate unit counters come into it. Good tactics, improves your kill to death ratio. Which gives you an economic advantage, and/or a numerical one. Which will win you the game.
I'm sure that by now you head has exploded. So I will leave it there.
But in a nutshell. That is what this game is all about.