Importance of troop positioning in FA

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Importance of troop positioning in FA

Postby Wakke » 05 Apr 2013, 08:55

I was just thinking about troop positioning in FA. Is the importance of it diminished due to the fact that units receive no penalty for firing on the move? The difference with tradional RTS's where you cannot fire on the move at all is huge.
Would it be interesting to give units a X% accuracy penalty while moving? (Maybe exluding certain units from this?) The impact would ofcourse be quite big, as incoming units are at a disadvantage to stationary units waiting for them.

Note, this is in no way a demand to implement anything. I just want to hear your thoughts on this.
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Re: Importance of troop positioning in FA

Postby Ze_PilOt » 05 Apr 2013, 09:04

It's indirectly there. Due to turret movement, the unit is less effective and precise when moving.
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Re: Importance of troop positioning in FA

Postby pip » 05 Apr 2013, 09:09

The inaccuracy on the move is a function that exists. For instance, it is in the Mantis BP, but it is set to 0. This means that GPG found it enough to have inaccuracy with lack of speed for turrets, not fast enough projectiles etc, as Zep said. They probably assumed that gameplay is better that way. Changing this means rebalancing everything...
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Re: Importance of troop positioning in FA

Postby Nombringer » 05 Apr 2013, 09:52

Id say there is more importance of positioning in FA, especially in 1v1 on maps like theta.

A good raid at the start can often win you the game
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Re: Importance of troop positioning in FA

Postby Veta » 05 Apr 2013, 10:48

I agree with the concern, you should consider posting over on the PA forums.
FA is a game of economic micromanagement (what StarCraft players mistakenly call 'macro') and tactical trumping (e.g. T2 PD countering T1 Spam).
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Re: Importance of troop positioning in FA

Postby Eukanuba » 05 Apr 2013, 11:15

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If the units at the top attack the units at the bottom from that angle they will suffer few losses despite equal numbers. Therefore positioning is important, therefore OP's argument is invalid.
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Re: Importance of troop positioning in FA

Postby Wakke » 05 Apr 2013, 11:45

Eukanuba wrote:
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If the units at the top attack the units at the bottom from that angle they will suffer few losses despite equal numbers. Therefore positioning is important, therefore OP's argument is invalid.


I didn't say there way no focus on positioning atm.

Ze_PilOt wrote:It's indirectly there. Due to turret movement, the unit is less effective and precise when moving.


Regarding the turrets: aren't stationary units impacted as much by this as moving units?
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Re: Importance of troop positioning in FA

Postby Veta » 05 Apr 2013, 12:24

ya but it's not really the same as more battle focused games is it eukanuba, e.g. coh
FA is a game of economic micromanagement (what StarCraft players mistakenly call 'macro') and tactical trumping (e.g. T2 PD countering T1 Spam).
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Re: Importance of troop positioning in FA

Postby Eukanuba » 05 Apr 2013, 14:30

Veta wrote:ya but it's not really the same as more battle focused games is it eukanuba, e.g. coh

Don't know about CoH, played it for about fifteen minutes and got annoyed with it.

However, the one thing about CoH is that it is almost exactly like Company of Heroes, so it's an ideal game to play if you want a CoH-like experience.
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Re: Importance of troop positioning in FA

Postby Veta » 05 Apr 2013, 15:11

that sounds pretty dismissive eukanuba, I don't want to jump to any character judgments but you probably won't persuade anyone with that approach
FA is a game of economic micromanagement (what StarCraft players mistakenly call 'macro') and tactical trumping (e.g. T2 PD countering T1 Spam).
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