Mr-Smith wrote:you can looks at them yourself
it is in the faforever.faf file wich can be found there
C:\ProgramData\FAForever\gamedata
just change the extension from .faf to .zip and unzip it than you have a unit folder where you see all units and their stats.
Actually its a folder with in it a folder for each unit, with a "*_unit.bp" file that indeed has the information we are talking about (aka the basic unit stats), along with another 1900% of noise (aka stuff that's also important but not relevant). To further obfuscate matters, the "*" in this is not directly associable with the units' name, that is in the "*_unit.bp" file along with everything else, so you can't even look up a single unit easily.
So, while the answer you give is technically correct, it's also mostly useless.
(so if I where to guess, you probably work in tech-support
)
Yes, a reasonably simple script could sift through all these files, grab the data and dump it into a single spreadsheet. However, I haven't programmed anything in 20 years, so it'd take me ~10 hours to do this (spending 95% of the time on finding and learning the most useful language to use for this (I'm guessing some version of Perl) ).
So, what I'm really asking is:
Is there anyone out there that doesn't have to relearn skills they buried 20 years ago that can spend about half an hour on doing this? ----------------------------
From a less personally oriented point of view: if there's a link to a Unit Database in FAF, the data found there should be accurate. At the very least it should be accurately labeled (as "patch 3599 Unit Database", if that's what it really is).