MushrooMars wrote:I dislike the grid system in general, and adjacency in general... It makes me feel limited. It doesn't limit a whole ton (aside from with mass storages), you can stick Energy Storage anywhere you want, the +3% bonus to PGen isn't a whole ton, except with T3, and even then it isn't a whole ton.
Yes it's a operational/strategic choice, and I do believe it is nice to have in-game, but I am more of a tactics guy than a strategy guy. The more I can get my Tanks flanking, my Artillery on vantage points, my LABs sneaking, and my Aircraft taking out enemy Eco, the more fun I have playing a game. I like FA, I like the aesthetics, most of the gameplay, the 'big fucking battle' feel to it, and most importantly the grand scale. However, economy is not, and should not be a complicated thing.
IRL, the only resource you use is money. It isn't whether or not you have enough raw resources and engineering power to build something, it's whether or not you have enough money to build something and enough time to field it.
Are you trolling each single topic regarding the adjacency bonuses or what ?
Let's take an example on how strategic those agency bonuses can be. Simple one.
Apparently you played setons already, so you should know, the back position is 99.999% of the time epic t3 air spam, right? And I guess you know that it requires HUGE amount of energy to do so.
That's why you need extra t3 pgens quite rapidly. I guess you also know that the E storages (even though they're aren't cost efficient for one t3 pgen) are built next to the t3 pgens to increase the income. Let's not go into why one would build E storage if it's not cost efficient yet.
Here are your options around 14 min :
- Build t3 pgen without E storages around it -> worst cost efficiency but safe
- Build t3 pgen with E storage stick to it -> still not cost efficient but at least you benefit from the income bonus …. BUT (here's the tricky part) you're VERY vulnerable to a bomber. Why ? Because usually this first pgen is built quite close to your air factory, with tons engies. Blowing up the E storages next to the pgens results in a big slow down for the victim.
So that's a simple example of the type of choices you have to do regarding on how you build your eco (and base). You may say, go build your t3 pgen further. Well in real game, it take more time, time good players don't wanna waste !
Battle and aggressive units are a great part of the game, but you seem to not care enough for the eco part. Any strategy should be backed up by your eco! Period! If you can't make them fit, you should lose badly. If you don't think so, you may be playing the wrong game!
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Regarding the OP. More bonuses! All the way! It will be complicated and will give maybe too many options but it will be even more interesting! Let's do that