What would happen if repair was made viable?

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

What would happen if repair was made viable?

Postby Wakke » 31 Mar 2013, 20:53

By viabe, I mean it would cost considerably less than 100% of the unit's cost to repair a fully damaged unit/building.

What would the impact be on the gameplay?
Wakke
Avatar-of-War
 
Posts: 295
Joined: 02 Sep 2012, 10:58
Has liked: 13 times
Been liked: 13 times

Re: What would happen if repair was made viable?

Postby MushrooMars » 31 Mar 2013, 22:05

It would make Cybran and UEF OP because they could just stick Engineering Stations in their frontline outpost and tank until the cows come home.

But I'm starting to sound like some of our more cynical players saying that. It would have to cost less than rebuilding the unit by a nice margin (80-90% of full price theoretically to repair from 0 health). It would also have to be relatively automatic; that was one of the good things about SupCom 2.

It shouldn't be that hard to add an 'auto assist' button to regular Engineers and add an 'auto assist radius' for them to use. The player could turn on/off auto assist (it would be off be default) so that the Engineers wouldn't omnomnom a fragile economy with pointless repairs.

But I'm getting ahead of myself, I just like to implement things. I'll leave the whole 10-page balance debate up to our "Pros".
User avatar
MushrooMars
Avatar-of-War
 
Posts: 167
Joined: 08 Jan 2012, 05:26
Has liked: 0 time
Been liked: 1 time
FAF User Name: MushrooMars

Re: What would happen if repair was made viable?

Postby Veta » 31 Mar 2013, 23:02

In StarCraft I think it costs 75% of the unit/structure cost.
FA is a game of economic micromanagement (what StarCraft players mistakenly call 'macro') and tactical trumping (e.g. T2 PD countering T1 Spam).
Veta
Avatar-of-War
 
Posts: 282
Joined: 05 May 2012, 19:08
Has liked: 0 time
Been liked: 0 time

Re: What would happen if repair was made viable?

Postby ZLO_RD » 01 Apr 2013, 00:57

what will happen?
Mantis repair ftw!
T2-t3 huge hp units will retreat to base for repair,
Repair experimentals, repair everywhere!!!

But actually some units may have regen for free and unit with low hp have same dps and other parametres as unit with full hp

Not sure about planes, not even know howmuch effective refuel station is, but planes can retreat fast.
Players will bring ingeners with navy to repair
Units like radar, stealth, shield and arty and snipers(low hp high cost) will not be repaired anyway

I would like to see acu repair back, i will repair it after it teleport back to base so it can safly tele outside again :p
http://www.youtube.com/user/dimatularus
http://www.twitch.tv/zlo_rd
TA4Life: "At the very least we are not slaves to the UI"
User avatar
ZLO_RD
Supreme Commander
 
Posts: 2265
Joined: 27 Oct 2011, 13:57
Location: Russia, Tula
Has liked: 303 times
Been liked: 400 times
FAF User Name: ZLO

Re: What would happen if repair was made viable?

Postby Vicarian » 01 Apr 2013, 03:08

ZLO_RD wrote:what will happen?
...
Not sure about planes, not even know howmuch effective refuel station is, but planes can retreat fast.
...


Air refueling stations aren't that great. If you have a large force of aircraft that eat a commander's nuke, then send the blob to refueling stations for repair, they'll hover constantly over the station even after getting repaired because they become low on fuel due to bad pathing. You have to micro the repairs every time if you don't want this to happen.
User avatar
Vicarian
Avatar-of-War
 
Posts: 112
Joined: 19 Apr 2012, 08:43
Has liked: 0 time
Been liked: 1 time
FAF User Name: Vicarian

Re: What would happen if repair was made viable?

Postby ColonelSheppard » 01 Apr 2013, 03:15

it works quite well with 3-4 refuelstations and just pressing the return home button (the yeollow/orange one every plane has)
User avatar
ColonelSheppard
Contributor
 
Posts: 2997
Joined: 20 Jul 2012, 12:54
Location: Germany
Has liked: 154 times
Been liked: 165 times
FAF User Name: Sheppy

Re: What would happen if repair was made viable?

Postby Vicarian » 01 Apr 2013, 03:28

Unless it was changed recently, the aircraft would ignore the presence of more than one refueling station and just hover over 1. I stopped using them for this reason, preferring instead just to spam, or when my eco is good, make aircraft carriers.
User avatar
Vicarian
Avatar-of-War
 
Posts: 112
Joined: 19 Apr 2012, 08:43
Has liked: 0 time
Been liked: 1 time
FAF User Name: Vicarian

Re: What would happen if repair was made viable?

Postby ZLO_RD » 01 Apr 2013, 06:52

i was talking about repair efficiency of it, but if you look that way, you can just build alot of them, cause they are cheap,
I had problems with microing them, but i think you can handle that problem...
http://www.youtube.com/user/dimatularus
http://www.twitch.tv/zlo_rd
TA4Life: "At the very least we are not slaves to the UI"
User avatar
ZLO_RD
Supreme Commander
 
Posts: 2265
Joined: 27 Oct 2011, 13:57
Location: Russia, Tula
Has liked: 303 times
Been liked: 400 times
FAF User Name: ZLO

Re: What would happen if repair was made viable?

Postby snuffles » 01 Apr 2013, 08:01

Can't repair Air Transports on the refuel pads. Maybe enabling that would be a nice start.
Play the Beta.
User avatar
snuffles
Avatar-of-War
 
Posts: 111
Joined: 03 Mar 2013, 06:30
Has liked: 57 times
Been liked: 15 times
FAF User Name: Manta-Avoid

Re: What would happen if repair was made viable?

Postby Wakke » 01 Apr 2013, 09:33

What makes the repair situation a bit silly atm, is that it's often more effective to ctrl-k a unit, reclaim it, and rebuild it, as opposed to repairing it.

Also, I don't think reducing repair costs will lead to a OP situation were everyone is mass-repairing. It still costs buildpower, and micro, and considerable resources (say 75% of the unit's cost). Repair would just become an other viable strategy to deploy.

Worth exploring?
Last edited by Wakke on 01 Apr 2013, 09:36, edited 1 time in total.
Wakke
Avatar-of-War
 
Posts: 295
Joined: 02 Sep 2012, 10:58
Has liked: 13 times
Been liked: 13 times

Next

Return to General Discussions

Who is online

Users browsing this forum: No registered users and 1 guest