Replays regarding SACU teleport abuse

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Replays regarding SACU teleport abuse

Postby -_V_- » 31 Mar 2013, 16:41

I won't even bother explaining how OP those things are.
Just watch!
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tele sacu 1.fafreplay
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Re: Replays regarding SACU teleport abuse

Postby -_V_- » 31 Mar 2013, 16:42

and another one
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Re: Replays regarding SACU teleport abuse

Postby -_V_- » 31 Mar 2013, 17:04

Alright so first replay, got sniped by SACU tele + TML

Am I supposed to build TMD all around my ACU wherever it goes ?


The replay desynchs, but at least the sniping part on my ACU in pond is what happens.
Foley SACU got sniped the same way, a few seconds later. (Replay showing the transport is wrong).


After that, unit cap did its job
Last edited by -_V_- on 31 Mar 2013, 17:39, edited 1 time in total.
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Re: Replays regarding SACU teleport abuse

Postby ColonelSheppard » 31 Mar 2013, 17:17

TMD is always good
Sheppard stop trolling
work a good solution out for the next patch :) there are sveral things to think about
for example
- teleport inhibitor
- limited range
when you removed the storrage i already told you that this doesnt fix the actual problem :roll:
but gnow you have to live with it for the next 3 months
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Re: Replays regarding SACU teleport abuse

Postby -_V_- » 31 Mar 2013, 17:20

Yeah I thought E storage was really the biggest pain. But I clearly underestimated the extent of the BS you could do with tele SACU.

It's just ridiculous.


Worst case scenario, it would be really nice to have an option to remove the tele from SACU (and SACU only).


And and in that first replay , I built 100+ t2 pd all over my base , "just in case" i would get the SACU + refractor canon again.
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Re: Replays regarding SACU teleport abuse

Postby Ze_PilOt » 31 Mar 2013, 17:28

Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Replays regarding SACU teleport abuse

Postby ColonelSheppard » 31 Mar 2013, 17:30

seraphim op, more fueltime
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Re: Replays regarding SACU teleport abuse

Postby Ionic » 31 Mar 2013, 17:38

So no def topr launchers, T2 PD's and sheilds were built, you didn't want to snipe their ACU's or Power or Nuke them.
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Re: Replays regarding SACU teleport abuse

Postby -_V_- » 31 Mar 2013, 17:42

torp launcher were not the issue. The TML were.

You could argue that I could have built tmd (which i usually do BTW) but even so, SACU would have reclaimed them in no time.


Besides you could easily imagine the damages a SACU with tml can do in a base. Already need to cover with t2 PD, then what now, add TMD as well.
What's next ?

The TELE is really fine is its an ACU since you seriously take a chance!
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Re: Replays regarding SACU teleport abuse

Postby ColonelSheppard » 31 Mar 2013, 17:53

i could be a tard an say that this will only be a problem in turtle game like setons (actually i NEVER had somebody porting into my base with an SACUs) and i play quite a few 4v4/5v5 i think besides that is surely is an hardcore anoying lategame tactic, you should maybe change your playstyle on setons instead of nerfing SACUs
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