Kill satellites.

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Kill satellites.

Postby Raghar » 27 Mar 2013, 22:01

Satellites are imba and needs to be killed. Basically every other stuff has its counter, but the satellite. If there would be a space part in SupCom, it wouldn't be a problem, there would be space units that would be able to deal with satellites. However it's one of these "features" they added in expansion without thinking.

Thus. Can you allow SMD to engage satellites (at user's discretion)? Also It would be nice to add a little feature to Czar to be able to flip and do a counter satellite beam... (or make it immune)

When you look at this realistically the majority of mass/energy should be sunk into the satellite. Thus a satellite with would require 30000 mass to reproduce would have considerable costs and people would think twice before they would endanger it by scouting in vicinity of a SMD.
(The minimum mass should be 12000-15000 for obvious reasons, but logic says considering it doesn't cost energy to shot, it should have an expensive system on board and thus its construction costs should represent majority of costs of Novadex control center.)
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Re: Kill satellites.

Postby FunkOff » 27 Mar 2013, 22:15

Raghar wrote:Satellites are imba and needs to be killed. Basically every other stuff has its counter, but the satellite. If there would be a space part in SupCom, it wouldn't be a problem, there would be space units that would be able to deal with satellites. However it's one of these "features" they added in expansion without thinking.

Thus. Can you allow SMD to engage satellites (at user's discretion)? Also It would be nice to add a little feature to Czar to be able to flip and do a counter satellite beam... (or make it immune)

When you look at this realistically the majority of mass/energy should be sunk into the satellite. Thus a satellite with would require 30000 mass to reproduce would have considerable costs and people would think twice before they would endanger it by scouting in vicinity of a SMD.
(The minimum mass should be 12000-15000 for obvious reasons, but logic says considering it doesn't cost energy to shot, it should have an expensive system on board and thus its construction costs should represent majority of costs of Novadex control center.)


At user's discretion? No.
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Re: Kill satellites.

Postby ZaphodX » 27 Mar 2013, 23:44

Build some shields or snipe the novax.
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Re: Kill satellites.

Postby ColonelSheppard » 27 Mar 2013, 23:59

Raghar wrote:Satellites are imba and needs to be killed.

ha
ha
hahaha
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Re: Kill satellites.

Postby Swkoll » 28 Mar 2013, 01:52

I vote all ranged units be removed from the game because I can't counter them at a distance.
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Re: Kill satellites.

Postby MushrooMars » 28 Mar 2013, 06:26

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Re: Kill satellites.

Postby Xinnony » 28 Mar 2013, 06:52

Consumption should be put to the use of energy, such as its alternative attack pgen.
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Re: Kill satellites.

Postby -_V_- » 28 Mar 2013, 08:22

And another one ...Jeez!

If you lose to someone who makes satellite, "TASTE IT IDIOT" (nothing personal, this would apply to anyone). I did lose one game like this, got 5 satellites on me, nuke def out, lost the game. But even though I was super angry, it was well deserved. Play like shit, lose like shit!

Before satellites can make real damage, you need to have 4-5 at least, that's 100K+ mass. If you can't win against your opponent when he spends so much mass and time to build satellites, then you deserve it!

You can defend against the satellite with what, one, two t2 shield. That's hardly OP. Even if the satellite can move, it's rather slow. More than enough time to make another t2 shield near the next target.

In no case it's OP. It's actually ridiculously expensive for the potential damages and I won't be surprised if its get buffed in a near future.

You get like 13 strats for each satellite...



P.S. : Obviously this post assumes you're not being a complete retard and don't get surprised by 5 satellites suddenly because you don't scout AT ALL.
But I would say this is a really fair assumption.
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Re: Kill satellites.

Postby Raghar » 28 Mar 2013, 18:22

ColonelSheppard wrote:
Raghar wrote:Satellites are imba and needs to be killed.

ha
ha
hahaha

I looked into faforever.com/faf/unitsDB/ and it looks like it has 100 damage each 20 seconds. If it's not a typo they nerfed it already. Oh dear these poor T1 eng, each 20 seconds one of them explode, and they can't do anything against it.

Also who thought it was bright idea to reduce Restorer's HP to 6500? (It should have the same HP as Valiant.)
A modus operandi of a standard T3 heavy gunship is to masacre T3 land then run away before ASF arrives (though they tends to be slaughtered by ASF when they move away). A standard modus operandi of Restorer (when used against land units) is to kill half 3/4 of enemy units, then try to duke it out with ASF. The worst case for Restorer would be: land units are still alive and continuing attack unopposed, the best case would be ASF are slaughtered.

BTW it should have more HP than a DD, that's one of it's defining characteristic.

Another trouble I seen was: When did they increased ACU power generation to 20? It should be half of a T1 PG. (At least initial power generation should be 1/2 of T1 PG.)


Well _V_ the only situation when I was engaged by satellite it was after I didn't played on assassination, killed AI, didn't risk to destroy T3 PG, and AI made you wouldn't believe how many Seraphim cruisers. Then, because I was in the center of Seton's, two AI decided to move with experimentals trough me at each other, and I ended in situation similar to Voodoo recently. Hidden behind stealth generator with one T3 MX. Then I seen a satellite... (you know playing on Seton's against AIs that go wild is like playing FFA with maniacs)
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Re: Kill satellites.

Postby Plasma_Wolf » 28 Mar 2013, 18:35

On the simple fact of numbers, the novax does 200 dps. The beam: 100 damage is a typo, as well as the 100 damage total.

The novax does 200 dps, in a 20 second firing cycle, of which 10 seconds are the recharge part. So in total, the beam does 4000 damage 10 seconds of firing, then it doesn't fire for 10 seconds.

The original (pre-FAF) novax had a 3000 damage total, which was clearly too weak.

Right now, you need several novax satellites to break even a moderately shielded base. A Cybran player can hold out longest because it can add new shields faster than any other player and it can also upgrade those shields 4 times, each upgrade instantly recharges the shield. The other factions can add mobile shields for the time being, while they look for the satellite's base and bomb it into oblivion in one way or another (28000 mass = 13 strategic bombers and one novax can't achieve anything).

The satellite gives 720 mass to the person reclaiming it, so that's hardly a loss or gain.
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