Epic Naval Battle

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Epic Naval Battle

Postby FunkOff » 02 Nov 2011, 20:43

Watch!

(Uploaded only because I cannot find the link to the live replay server.... and because ppl have asked to see it. :3)
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Re: Epic Naval Battle

Postby noobymcnoobcake » 02 Nov 2011, 22:38

This is why we need a good replay thread. Have a topic where everyone posts there best replays and then admins pick and chose a few of the best ones and edit them into the first post.
and nice battle. Suprised that nobody got middle (best way killing aa with missiles from cruisers and then capping with UEF drones?) and that nuke was nasty but luckily you ketpon pushing with those battleships into his base.
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Re: Epic Naval Battle

Postby Pavese » 02 Nov 2011, 23:45

I always thought groundfiring under water targets is a no go. Makes me sad-panda to see it at this extent. Nevertheless good use of shield-boats and t2/t3 navy.
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Re: Epic Naval Battle

Postby noobymcnoobcake » 02 Nov 2011, 23:51

Pavese wrote:I always thought groundfiring under water targets is a no go. Makes me sad-panda to see it at this extent. Nevertheless good use of shield-boats and t2/t3 navy.

yes ground fire needs to be fixed. In that game an atlantis lost to battleships and funk off killed tons of t3 subs with his battleships as well. I think its bug abuse not a gameplay element.
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Re: Epic Naval Battle

Postby -_V_- » 03 Nov 2011, 02:10

bug abuse ? :roll:

When you shoot a bullet somewhere , aren't you hit if you're on the trajectory even if you weren't the initial target ?
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Re: Epic Naval Battle

Postby Raging_Squirrel » 03 Nov 2011, 02:41

noobymcnoobcake wrote:yes ground fire needs to be fixed. In that game an atlantis lost to battleships and funk off killed tons of t3 subs with his battleships as well. I think its bug abuse not a gameplay element.

one game I was killing t2 aeon subs with corsairs. ridiculous.
even tried to get ppl the idea to fix it, but they said it was fine :x
Never argue with an idiot. He will bring you down to his level and beat with experience.
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Re: Epic Naval Battle

Postby -_V_- » 03 Nov 2011, 03:32

If I'm not mistaken , beyond a certain depth (which depends on the nature of the weapon and his area of damage) ground fire won't work.

I don't see what is so odd in MISSILES (and not torps) to destroy subs if they are in too shallow water
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Re: Epic Naval Battle

Postby pip » 03 Nov 2011, 10:42

Great game that really shows how FA can be amazing!

It also shows IMO that Seraphim T3 subs are strong, but honestly not enough to balance the lack of navy options / hovertank / proper T2 torp bomber / proper T1 subs. UEF can forever block them with shield boats and also torpedo boats (which would be the same for Aeon with t2 hover shield, and with Cybran stealth).
So the assumption that one unit (Sera T3 sub) is superior to all other factions' mixed options for navy : stealth boat / shield boat / torpedo boat / Battlecruiser / Missile boat / HARM / navy experimentals / Wagner / Riptides / Blaze, etc... and should justify the statu quo of Seraphim Faction is very much overestimated.
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Re: Epic Naval Battle

Postby Gowerly » 03 Nov 2011, 10:52

I'm happy with Ground fire killing things underwater.
I think subs die at any depth to the tempest, due to the size of the splash. Splash is perfectly spherical (as demonstrated by the 3599 sera ACU upgrade bug), so I don't think that's going to change.
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Re: Epic Naval Battle

Postby Zock » 03 Nov 2011, 11:59

pip wrote:Great game that really shows how FA can be amazing!

It also shows IMO that Seraphim T3 subs are strong, but honestly not enough to balance the lack of navy options / hovertank / proper T2 torp bomber / proper T1 subs. UEF can forever block them with shield boats and also torpedo boats (which would be the same for Aeon with t2 hover shield, and with Cybran stealth).
So the assumption that one unit (Sera T3 sub) is superior to all other factions' mixed options for navy : stealth boat / shield boat / torpedo boat / Battlecruiser / Missile boat / HARM / navy experimentals / Wagner / Riptides / Blaze, etc... and should justify the statu quo of Seraphim Faction is very much overestimated.


use sera mobile shields with the subs and they rape, you will also need a t3 land fac buts thats a fair investment for the strenght you get.
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
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