Supreme Commander Warcraft 3 Mod

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Supreme Commander Warcraft 3 Mod

Postby HEAVY » 16 Mar 2013, 19:19

Just wondering if you guys are aware of this, someone put a lot of effort in there

http://www.wcreplays.com/forums/showthread.php?t=111791
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Re: Supreme Commander Warcraft 3 Mod

Postby ColonelSheppard » 16 Mar 2013, 19:24

that looks quite cool, but i cant really see a point in playing SupCom as a warcraft mod
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Re: Supreme Commander Warcraft 3 Mod

Postby HEAVY » 16 Mar 2013, 19:29

Me neither, not sure why someone had all this motivation, but they did a great job!
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Re: Supreme Commander Warcraft 3 Mod

Postby Wakke » 16 Mar 2013, 19:59

Madness!
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Re: Supreme Commander Warcraft 3 Mod

Postby Combo » 23 Mar 2013, 14:57

Why would anyone in their right mind port a 2007 game back to a 2002 engine!?

I'd be far more interested to see a supcom mod for the Crytek 3 engine :D
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Re: Supreme Commander Warcraft 3 Mod

Postby Arx » 23 Mar 2013, 17:32

It's a warcraft map with less than 1 mb code, and the map is 4 mb total including some custom sound and models.
It has drain based economy, fully simulated projectiles... which warcraft itself never supported.
From this point of view, it's quite amazing.

BTW: The shield generator in this warcraft mod can block both projectiles and air crash, which is the only thing better than original FA.
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