Co-op modes

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Co-op modes

Postby FunkOff » 25 Oct 2011, 21:28

Alright, now as soon as I finish my next FAF project, which is basically just getting LABWars to work with FAF (should be done tonight) I'm going to start trying to generate content for the Co-Op Modes tab that's currently empty on FAF. Basically, I want to collect all the co-op modes that exist currently and make a few more.

For the first part, I want people to list all the maps/mods they can think of that are co-op. (For reference, co-op means two or more people playing together without a human enemy.) Here is the list I can think of so far of co-op missions that we have already:
Skirmish vs AI
Survival Run (made by me :3)
Survival Attack (also made by me)
Survival Escape
Battle of Thermopolae Survival (me again :-D)
Desert Survival
Naval Survival
Black Sun Defense
The entire Survival Extreme series

That's a decent list, but they are all pretty much exclusively survival maps... and I'd hate to have skirmish and survival as our only co-op options. Does anybody know any other co-op modes, maps or missions?

Also, for the second part, I'm going to try and generate some more Co-Op content, and for that I could use some ideas. Feel free to throw ideas my way and I'll try and make the ones I like best. The ideas I have so far that I'm going to look into are converting single player missions for use in multi-player with allies, and possibly generating a few new missions. What would you guys like to see?
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Re: Co-op modes

Postby Raging_Squirrel » 26 Oct 2011, 01:31

zone control and wave of death maps
there was another one of of that kind but I forgot the name
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Re: Co-op modes

Postby FunkOff » 26 Oct 2011, 02:47

Raging_Squirrel wrote:zone control and wave of death maps


These are not co-op modes because you're competing vs the other players :-p

there was another one of of that kind but I forgot the name


lol
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Re: Co-op modes

Postby Raging_Squirrel » 26 Oct 2011, 07:20

whatever
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Re: Co-op modes

Postby lebensnebel » 26 Oct 2011, 09:44

Tower defense
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Re: Co-op modes

Postby Gowerly » 26 Oct 2011, 10:06

You could have semi-hero or story modes, where you guide a unit (ACU, LAB, Whatever) through a level and reaching checkpoints causes certain things to happen. Similar to the faux-rpg maps in Starcraft
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Re: Co-op modes

Postby Raging_Squirrel » 26 Oct 2011, 15:50

I'd expand gowerly's idea:
at the start you get a small squad of units, then guide them through attackers and defenders to checkpoints, where you are getting reinforcements. it could be units, certain mass and energy amount with which you can build some yourself (but you never get any resource production buildings), factories or tech upgrades for the ones you already have.
the goal is to reach\kill something. you fail if you have no more units (similar to annihilation victory condition)
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Re: Co-op modes

Postby Ze_PilOt » 26 Oct 2011, 16:12

Kekouse wants to help to do map like that, maybe you can contact him...
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Re: Co-op modes

Postby FunkOff » 26 Oct 2011, 16:29

Gowerly wrote:You could have semi-hero or story modes, where you guide a unit (ACU, LAB, Whatever) through a level and reaching checkpoints causes certain things to happen. Similar to the faux-rpg maps in Starcraft


I think a squad might work... I kind of doubt supcom's balance works well with singular units because there's no commando unit like in CNC. Check points may work though...

And zep, I'll talk to kekhouse is I see him. I'd like some help using the map editor... just because I don't feel like messing with the map editor, I'd rather just write the scenario code :-p
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Re: Co-op modes

Postby Gowerly » 26 Oct 2011, 16:34

We have ACUs. They can be modified for something like that. Start them off with low health and let them get multiple levels of vet similarly to total veterancy mod. Give the players the resources required to get an upgrade of their choosing for reaching a checkpoint. Would be awesome.
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