I was originally writing a response to this thread viewtopic.php?f=2&t=2798 before realizing that it had very little to do with the original subject and didn't want to derail it further. It really got me thinking though.
The interesting thing about that thread is that there, and pretty much everywhere else that I've seen similar discussions, most people claim that FA is much better than SC2 because "it doesn't revolve around micro".
However, if FA were as popular as SC2, it would revolve around micro. Just the same as SC2, DotA, LoL, CS, or literally any other competitive real-time game.
The reason is simple: there can only be one optimal set of actions for any given scenario. This applies to *any* game. It's simple logic: if both players know what they must do, the victor will be whomever executes it more efficiently.
Yes, FA has more strategic options than any of those games. Yes, that means that it would take longer for the very top players to discover those optimal sets of actions, simply by virtue of the fact that there are more options and more possible situations.
No, it won't mean that micro wouldn't be literally the only thing deciding high level games in our theoretical dream of FA being as popular as SC2.
In other words, if FA were as popular as any of those games, its top-tier gameplay would likely to be similarly micro-intensive as any of those other games. In a way, it would become exactly what many proponents of FA seem to dislike.
To be honest, I believe that that is exactly what attracts a certain group of people to FA: the ability to become "good" at the game (yay I'm in the top 500! yay I'm in the top 10%! etc) with far less effort than it would take to become one of the top x% in any of those other games. Several highly rated players have cited exactly this reason as for why they prefer FA to <insert popular game>.
So, assuming that is true, this means that what some people actually mean when they say "FA has more strategy than XYZ" is "FA is not played at as high of a level as XYZ; therefore, competition isn't as intense, and you can always try to get lucky with a snipe even when you're losing".
(Please note that I am in no way disparaging this opinion - it's a perfectly justifiable, incredibly human, reaction)
Lastly, if all of the above is true, would the same group who dislike micro-intensive gameplay dislike FA if it were popular? Of course not. It would still be fun at their level.
And that's ultimately the only reason that we play games to begin with: to have fun. It's up to each of us to individually decide what that definition is.
What does all this mean?
I don't know. Perhaps someone else does.