Hey
I've always disliked how unit limit is handled if a player dies. In my opinion the purpose of unit limit is to ensure that the performance remains acceptable. So why not make a team unit limit?
A unit limit of 500 would mean that every player gets 500 unit limit in a team of 3 players (so 1500 in total). However, if one dies the 2 remaining have a unit limit of 750.
I think this should be bound to the full share option (as it is its logical consequence) or being a separate option.
If this makes full share to powerful a restricted share (like not sharing engineers) would be an option and certainly a less random one.
At the moment you are doomed if you don't get a single ASF/Antinuke on someone's death, but if you get both it is another story.
So team unit limit please!