Team Unitlimit

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Team Unitlimit

Postby SC-Account » 13 Feb 2013, 06:31

Hey

I've always disliked how unit limit is handled if a player dies. In my opinion the purpose of unit limit is to ensure that the performance remains acceptable. So why not make a team unit limit?
A unit limit of 500 would mean that every player gets 500 unit limit in a team of 3 players (so 1500 in total). However, if one dies the 2 remaining have a unit limit of 750.
I think this should be bound to the full share option (as it is its logical consequence) or being a separate option.

If this makes full share to powerful a restricted share (like not sharing engineers) would be an option and certainly a less random one.

At the moment you are doomed if you don't get a single ASF/Antinuke on someone's death, but if you get both it is another story.

So team unit limit please!
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Re: Team Unitlimit

Postby ColonelSheppard » 13 Feb 2013, 10:01

whats the point of killing anyone in full share then?
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Re: Team Unitlimit

Postby Ze_PilOt » 13 Feb 2013, 10:07

You can play supremacy.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Team Unitlimit

Postby rootbeer23 » 13 Feb 2013, 10:37

ColonelSheppard wrote:whats the point of killing anyone in full share then?


if you do it often enough, you win the game.
and supremacy is different to team unitcap.
i'd be happy to have the feature.
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Re: Team Unitlimit

Postby Eukanuba » 13 Feb 2013, 11:43

If you did this, it would have to be a variable individual limit, rather than a team limit. Otherwise the air player on Seton's for example could make 3000 T1 interceptors leaving his teammates with only ~300 units each to play with.
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Re: Team Unitlimit

Postby Batmansrueckkehr » 13 Feb 2013, 11:46

i see it as shep.

would it be too complicated to have both? a team unit limit and a personal?
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Re: Team Unitlimit

Postby Ze_PilOt » 13 Feb 2013, 12:00

Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Team Unitlimit

Postby Crotalus » 13 Feb 2013, 17:05

Eukanuba wrote:If you did this, it would have to be a variable individual limit, rather than a team limit. Otherwise the air player on Seton's for example could make 3000 T1 interceptors leaving his teammates with only ~300 units each to play with.


Read the post again, it's about distributing a dead player's unit limit to the other players. You wouldn't be able to go over your individual share.

Unit limit is an artificial limit due to computing constraints, nothing more. Full share should be full share as far as it goes. If someone don't want a game with sharing just turn that off instead.

+1 for distributed unit limit.
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Re: Team Unitlimit

Postby Ionic » 13 Feb 2013, 18:52

Sounds like a winner.
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Re: Team Unitlimit

Postby SC-Account » 13 Feb 2013, 21:09

ColonelSheppard wrote:hats the point of killing anyone in full share then?

What's the point of killing anyone in full share mid game then? What's the point in killing someone in full share if it is totally random if there is a point in doing so?

However, there is a point with shared unit limit too. You wont be able to handle 4000 units as easy. fighting with the entire units of 4 players against 4 players having only 1/4 of the units will be a hell of a challenge. And if you use one more ACU you lost.
You on the other hand have to kill 4.

Ze_PilOt wrote:You can play supremacy.

Not really :p

Batmansrueckkehr wrote:i see it as shep.

would it be too complicated to have both? a team unit limit and a personal?

Yup, that is exactly what I suggested. At least my suggestion includes a personal unit limit AND a team unit limit. If one personal unit limit in the team gets taken out (player dies) all other personal unit limits get increased by a part of that.
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