Been out of the loop for a little while, and was super excited to hear about the new adjacencies for factories with mass producing structures (something I've wanted to see for years). I just wondered if there was any in-depth posts about the real world and or mathematical data / experiences now its in place. Things like economic data from common production scenarios at different stages of the game including the trade off between factory adjacency and mass storage. Risk - reward tradeoff, best layouts - templates etc etc.
Btw does anyone remember back in Vanilla when people were linking their facs with power and mexes for opening builds? Was there an adjacency buff like this one back then that got removed, or were people just mistaken?
P.S. crazy volatile late game, four T3 Fab + Fac combo for 80% mass cost reduction sounds pretty insane! 80%!!
Bricks and Percies for 250 mass, awesome!