mixing navy - definition

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mixing navy - definition

Postby laPPen » 02 Dec 2012, 01:28

There have been a few games in the last days where ppl are
arguing about navy mix rules in details.
what is still allowed, where does mixing start.
Example: Is it sllowed to build a tempest if u are cybran? is it allowed
to build a tempest for my beachplayer if he cyb and i am aeon?...
there where a lot of different opinions in those situations.
I would like to have some clear and easy rules of what is legal in
navy fights.
i say stick to your side on water and avoid getting to close to your mates
navy if he has another faction.

Give me your thoughts and opinions
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Re: mixing navy - definition

Postby rootbeer23 » 02 Dec 2012, 02:12

my opinion: no mixing at all.
because i prefer faction diversity.
that does include gg missile ships and tempests and atlantis.
does not include megaliths, because they are not a naval unit IMO.
does not include navy yards build for the purpose of engineer construction.
does not include naval units that dont actually take part in the fight, with that i mean
the rare occasional aircraft carriers that are build solely for air production or air staging.
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Re: mixing navy - definition

Postby Lyr » 02 Dec 2012, 03:03

No mixing is a "house rule", I certainly see the appeal as it's game breaking. House rules are okay provided they are expressed prior to the game. Certain game types generally have these attached as a matter of course (Setons, Phantom etc.) so it should be taken for granted that they apply in these contexts. However, if there is any doubt, any house rules (or certain mdifications such as Share settings) should be expressed prior to game start, to avoid any confusion/misunderstandings in game.

For example if somebody told me "no faction/navy mixing" half way into a standard 2v2, I'd ignore it, it'd be the same as if someone said "no ghetto gunships" in a 1v1 as their acu was surrounded by three of them.
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Re: mixing navy - definition

Postby Klon » 02 Dec 2012, 04:48

why is it considered gamebreaking at all? you do have to build all that stuff you wanna mix, so where is the problem? if you can afford to get uef shield boats etc. along with your other navy then i guess enemy let you do it.
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Re: mixing navy - definition

Postby ColonelSheppard » 02 Dec 2012, 04:56

setons players are in gerneral aware of too much new tactics..
so they just limit tactics by strange rules (in my opinion)
Last edited by ColonelSheppard on 02 Dec 2012, 13:36, edited 1 time in total.
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Re: mixing navy - definition

Postby -_V_- » 02 Dec 2012, 08:37

Nope Sheppard.

That's the thing. We experienced it for years and we knew so well how to abuse the combinations that the naval game started to be anything but fun or interesting.
If you think we are unable to produce an unbeatable naval force, please try us ;) .
We know how to do it, but for the sake of keeping the fun, we decided to ban it.

It's seriously fun and game breaking because factions are supposed to be balanced (debatable but well).


You may or may not embrace this house rule on setons, and you're free to not play the game.


Lappen, The problem is that at a point we managed to get almost any navy mixing eliminated from setons, but then players like sty and a lot of others (sorry to attribute this to sty but i remember him as being one of the most stubborn to just do that) just decided that it was ok to make your own navy from mid, generating mixing factions in one sea.
This one I would say is a bit debatable, but going half half is asking for trouble. On GPGnet there were a lot of games with argument regarding this definition of mixing.

According to me that's when the bs came back. Now you have too many clans :

- those who do not mix at all (if you wanna help navy, ask for eng to your buddy and build with him , same faction)
- those who consider that you are free to build your own faction ships from mid no matter what
- those who will mix anything to win at any cost, those who have no sense of fair play at all
- those who consider you can mix if you capture the eng

I used to be supporter of category #1 (and for the allowing mixing if YOU capture an eng of the ennemy) and still am. I would even not get hover flaks on my water if my faction didn't have those units.
I play with mine, and lose with mine if it happens. Just MY conception of fair play.

But lately EVERYONE fuckin build navy from mid with different faction resulting in breaking the balance. So no other choice but do the same.

I would like to get back to the situation where people just ask for eng to one side to build the same faction navy. it's simple, no work around to twist the "rule".
You wanna help ? Sure, use same faction. At least that's fair.

Just my view. But honestly to get a consensus was a nightmare and will be again I'm sure :(
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Re: mixing navy - definition

Postby Lyr » 02 Dec 2012, 09:16

Klon wrote:why is it considered gamebreaking at all? you do have to build all that stuff you wanna mix, so where is the problem? if you can afford to get uef shield boats etc. along with your other navy then i guess enemy let you do it.


Because it is gamebreaking?

People prefer that you get to at least choose and have that factional interplay. I'm not saying it's a problem, I just think it's an entirely legitimate option you have regarding your game setup.

ColonelSheppard wrote:setons players are in gerneral aware of too much new tactics..
so they just limit tactics by strange rules like:

no teamplay pls :|
no epic unit combinations :|

:mrgreen:


You give Setons players far too little credit. Observing your behaviour on this forum and in chat, you have no authority to tell players what is & isn't appropriate.


@V : agreed, - players are absolutely entitled to select whatever options will deliver the best game quality. Full faction mixing is a f****** mess.

It's not about what is the "best" or "right" way to do things, it's about giving players as much power to set the game up to get what they think is the best possible game. Say what you like about Setons players, but they certainly know how to get the best possible value from their games.
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Re: mixing navy - definition

Postby Ze_PilOt » 02 Dec 2012, 13:24

Don't think these rules are officials.

If you want to put arbitrary rules to a map (like no cliff build in Thermo or this one), precise it to all players before the start of the game.

If some players don't follow an undefined and arbitrary rule you didn't told before, blame yourself. There is nothing implicit about all this.

Also, that's mean that you are free to allow some stuff or not (like building a tempest as cybran, ...). Because you are making these rules, they are not in the game.

If you want to enforce some rules, make a mod to enforce them.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: mixing navy - definition

Postby ColonelSheppard » 02 Dec 2012, 13:36

Lyr wrote: Full faction mixing is a f****** mess.


no offence against any seton player just saying that i do not understand or will never understand the sence of "unwritten laws" in supcom
what are you doing if someone mixes naval?
and you say i would not own you with mixed naval, this is true im damm bad on setons, but i think we both know that if there is a balanced game, the mixed naval would probably win

changed first post a bit...
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Re: mixing navy - definition

Postby Plasma_Wolf » 02 Dec 2012, 13:39

-_V_- wrote:- those who will mix anything to win at any cost, those who have no sense of fair play at all


How is mixing naval units from different factions unfair?
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