by GuardPatroller » 09 Dec 2012, 07:46
Interesting idea for a mod. But I guess I'd have to ask a few obvious questions. To be successful, you do have to consider the economy required for higher build time, which is also what would make battles strange to rebuild a home base if all but the ACU got magically destroyed.
So is it reasonable to go T3 where you could continue spamming T2 at a cheaper cost? Same for T1 applies. Would T3 land cost the same rate to build, giving to a cheaper build cost overall? If so, then in my opinion, great job because T3 is usually too hard to get in ranked (well, all) battles. I'd like to see more T3 against T2 as I see T2 against T1. But of course, it does have to be reasonable to go T3, as if you go T2 too fast you can get over-ran with T1 and still lose. You can't make it too easy to go T3 because then you mess with the balance of the game and there'd be no reason to even use a T2 factory; we all should well rush T3 as fast as possible. That's the case of the back player on Seton's clutch, who usually goes air. It takes him a good ten minutes to get the economy and production to build those T3 ASFs, in which case the opposing players can get decent navy, land, and lower tier air in the first ten minutes before you have the T3 bombers and such knocking them out. It is definitely important to ensure that T3 isn't so easy as to negate the need to even build any land or navy at all; again we should well rush T3 (but in this case, air factories) as fast as possible. It'd be too much like the stereotypical middle-eastern battlefield, the Iranians or whoever can't walk outside without fear of being airstruck. If this makes sense.
All in all, great mod, but just remember, to be successful, you have to make sure the balance is retained, or that you didn't change it too much. Unless your intent is to emphasize T3 battles, in which case could be an interesting new game mode.