As you all know, the current Tech 2 and 3 artillery installations are currently underutilized (too costly to build to inflict more damage for its cost). Certain experimentals such as the Scathis, is probably too costly to build and get destroyed even before they see action. Those of you who understand and know the game will understand what I am trying to put across...
If the tech 2 artillery's cost could be reduced by 1/4 for example, we could probably see more strategy in gameplay? It takes time for the shell to travel to hit it's target, moreover the target needs to be stationary for the shell to hit accurately?
Just an idea...but maybe reducing costs on T2/3 artillery installations and certain experimentals will make the game "better"?