it would be great if people could tell their cons / pros instead of saying "no"
Apart from the technical aspects... Why exactly isn't it good for the game?
please write down your cons ... (no feelings)
I followed the thread rootbeer mentioned some weeks ago as well...
viewtopic.php?f=42&t=1857the main idea was to filter people "before" a game starts ...
no one talked about a filter "after" the game started...
I mean, if people would be able to kick someone in THEIR OWN team for example in the first 15 minutes because he got a simspeed of -5 - where are the cons exactly?
It is clear that I would think twice about kicking my mate if I play a 2vs2 ... but bad simspeed happens more often at >6 player games...
In most cases people can play 4vs4 for around 10 minutes... after that the simspeed decreases significantly...
ZeP was as well for an implementation of this ...(I don't know if he changed his view on this now?!)
noobymcnoobcake wrote:I think a better option would be a vote kick menu (like disconnect menu) when a computer falls below -2 sim. Guy who gets kicked stuff is given to team and game can carry on at normal speed because everyone else's computer is at +3
The reason this is a better idea is it will stop the super computer only guys that stop people joining even 1v1 game with computer that cant run it at +7
noobcake had the same idea like me earlier -.- ...
I still think its an idea one should think more about than just saying "no" to ...
Yesterday I played a 3vs3 - after 10 minutes one guy had -5 simspeed. It was terrible...
You search years for players, than it takes ages to get connection to all and after 10 minutes the game is broken because of one guy... yippie
Regarding the "benchmark" ... The benchmark should run ONCE, the result will be set into your account until your setup is changed or at regular intervals. Everytime the benchmark starts you get an info about it, that you should close all other application ... a later single player map with lots of units could be the benchmark or not?