Questions

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Questions

Postby HighMax » 06 Oct 2012, 14:17

Hi, I got some questions please :

1 - What to do with Cybran against high end submersible naval units ? since they have no high end submarine like the Seraphim (T3 submarine hunter), the UEF (Atlantis) and the Aeon (Tempest) ? They have the T3 torpedo ambushing system but since it's an immobile turret its usefulness is only situational depending on the map on some open maps it is simply useless ...

2 - If the Seraphim have T3 battleship that has strategic missile launcher that doesn't cost more than other battleships, and T3 submarines, why can't other factions have Strategic missile submarines that are also capable of fighting ?

3 - How to make units organized in a certain fashion ? Is there a command for that ? Because I have seen people making their armies move while organized and aligned in a certain way, as well as making them do other things that can't be done by clicking a unit after another like making them spread, I particularly need this when it comes to mobile shields...

4 - When is it best to start building mass storages (around mexes) ?

5 - If I put a Deceiver in an air transport will that transport become stealth ?

6 - Why does Supreme Commander Wiki says the Tempest has weak torpedoes and the Megalith tough ones, while the first has 300 torpedoes DPS and the second has 353 DPS ??

7 - Where can i find the complete soundtrack of the game ?

8 - Where can i find wallpapers/artworks of the game ? (Google search gives nothing great), at least i would like those we see in the lobby without the interface over it preferably ><

Thank you :)
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Re: Questions

Postby pip » 06 Oct 2012, 14:32

HighMax wrote:Hi, I got some questions please :

1 - What to do with Cybran against high end submersible naval units ? since they have no high end submarine like the Seraphim (T3 submarine hunter), the UEF (Atlantis) and the Aeon (Tempest) ? They have the T3 torpedo ambushing system but since it's an immobile turret its usefulness is only situational depending on the map on some open maps it is simply useless ...

2 - If the Seraphim have T3 battleship that has strategic missile launcher that doesn't cost more than other battleships, and T3 submarines, why can't other factions have Strategic missile submarines that are also capable of fighting ?

Thank you :)


I can answer these 2. Cybran SCU can build several ambushing systems like you do as UEF with t3 PD, along with t3 stealth / sonar and fight high end submersible units. Also, the Cybran t3 sub Plan B can be used to fight. It's a good unit.
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Re: Questions

Postby Softly » 06 Oct 2012, 14:59

1) Barracudas are cost effective against submarine hunters (sera) and probably other factions submersible units too, though if you can do go for the stationary torps as they are awesome. One thing to say is that Barracudas are only effective once they are in range, so try to group up lots before going into attack.

2) Sera battleship costs lots more energy, and nuke subs generally suck against other navy but theres nothing you can really do about it.

3) if rather than give a normal move order hold the right click and drag (it will show the unit formation and target location this way) to make units move in formation. Warnings when using this, the units go slower and if you use it with t3 navy/exps the units spread out a ridiculous amount. Also the units move back to join up before going forwards again.

4) After all mexes are t2 or as a stop gap measure to prevent you from wasting mass from reclaim

5) Yes

6) I don't think the wiki is regularly updated go to the units db for info on units.

7) There is full playlists on YouTube

8) Can find quite a few via Google images myself...
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Re: Questions

Postby Stin » 09 Oct 2012, 16:24

The Megalith is a very capable naval unit for Cybran.
IIRC it has decent torp launchers, decent torp defense and actually gets a movement speed bonus in the water.
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Re: Questions

Postby noobymcnoobcake » 09 Oct 2012, 17:58

Stin wrote:The Megalith is a very capable naval unit for Cybran.
IIRC it has decent torp launchers, decent torp defense and actually gets a movement speed bonus in the water.

Interested in the size of its bonus. Do you know it? could be very useful in phantom.
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Re: Questions

Postby Doompants » 12 Oct 2012, 07:04

Anaryl wrote:5. Short answer is no, long answer is a little more interesting. Some units have the ability in their blueprints "FireFromransport = False" (or true for LABs). I think the Utility vehicles have a different trigger for their operation inside a transport. This is also why you can't shielded Stingers (which I thought would just be cool). But yeah, no.


Since when? Deceivers have always been able to stealth a transport. Did this change at some point?
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Re: Questions

Postby pip » 12 Oct 2012, 09:11

noobymcnoobcake wrote:
Stin wrote:The Megalith is a very capable naval unit for Cybran.
IIRC it has decent torp launchers, decent torp defense and actually gets a movement speed bonus in the water.

Interested in the size of its bonus. Do you know it? could be very useful in phantom.


The bonus is + 25% speed in water, i.e. 2.5 (same as Monkeylord or GC) instead of 2. It's still quite slow in the water.
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Re: Questions

Postby -_V_- » 12 Oct 2012, 10:02

swarm of t1 (yes t1) subs and cybran destros (good submarines counters thx to their nice anti torps) will do the deal against sera.

Ressource wise, the t3 subs lose versus its equal in t1 subs. Now it should be even more into the t1 subs advantage, since the t3 subs speed has been reduced (i think it has been, right?).

The t3 subs range advantage is now more psychological than anything in a real game.

And if you fail to catch the with your navy, 6 torps will do the work, and check the costs of 6 torps. :mrgreen: . Flaks would completely reverse this balance though. But as long as you sink the few t3 subs, you're good to go.

While your enemy will only run and kite, you can also establish position, pressure him (he will try to run away all the time) and don't forget you can reclaim navy wrecks.
So while sera t3 are gonna dance all around, you can have some backing up eng to reclaim your stuff while your opponent is busy just dancing...and then when he does a mistake (he will) you rape his navy ;) . You might wanna mix a few t2 stealthed subs to surprise too.

Trust me you have more to fear from the sera destroyers than the t3 subs ;)
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Re: Questions

Postby rootbeer23 » 12 Oct 2012, 10:09

-_V_- wrote:.
Ressource wise, the t3 subs lose versus its equal in t1 subs. Now it should be even more into the t1 subs advantage, since the t3 subs speed has been reduced (i think it has been, right?).


Now you just have to get into range. lets see 70 range vs 35 range. 5 speed vs 6 speed. does not look too good.
The fact that dps/mass favours the T1 sub does not mean much if you dont get to shoot.
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Re: Questions

Postby Ze_PilOt » 12 Oct 2012, 10:25

It's true that T1 sub > T3 sub if you only got one T3 vs the mass in T1.

But that's also true for ASF and (some) T3 bots.

Once you got more than 2 (ASF/Bot/Sub), the balance shift (because the DPS of the T1 decrease over time, and, of course, it's impossible to renew your T1 fleet faster than you build one T3).
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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