To get it to a place where it is consistently generating good maps I am working with the ladder team to help refine the map generator with the principles they use for rigorously evaluating maps. I am also open to any general feedback as well from the player-base.
I am regularly hosting 1v1s on generated maps as this is the best way to get feedback on how the maps play so feel free to join me or host your own as this is ultimately what will allow it to be developed the fastest. I just ask that you include map gen or generator in the title as this makes the replays easier to find.
biass wrote:The ladder pool is not going to be able to reroll the map and adjust settings per each map. It does not do it with adaptive maps and it will not do it here. I clicked generate in the lobby ONCE and rolled this abomination; I couldn't have asked for a better example. Furthermore, the map is of such a low visual standard that user created maps made of the same standard are oft removed from the vault and their authors on rare occasion banned from uploading.
I'm sure the dev is aware of this, as well as what he discussed with FtX in the PC discord.
On the note of the settings, they are passed along in the map name as values that are used to seed different terrain generation. So it is entirely feasible that maps generated for the more competitive purposes are given a restricted set of options. This is what I view as the first step in working with the ladder team.
And yes the aesthetics are not great and need to be improved.