32 Player Support

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Re: 32 Player Support

Postby nine2 » 18 Jul 2020, 13:20

you tell em biass
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Re: 32 Player Support

Postby ThomasHiatt » 18 Jul 2020, 20:49

I don't know if it is possible to have 32 armies or not currently, but you could just fill the lobby with observers, enable cheats, and have all the observers use SetFocusArmy at the start to be able to play.
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Re: 32 Player Support

Postby speed2 » 18 Jul 2020, 21:26

Look at this abomination!
Spoiler: show
aka 10 minutes crafts

ForgedAlliance_2020-07-18_21-22-05.png
ForgedAlliance_2020-07-18_21-22-05.png (1.23 MiB) Viewed 1182 times
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Re: 32 Player Support

Postby speed2 » 18 Jul 2020, 21:49

And after few more minutes of debugging...

ForgedAlliance_2020-07-18_21-48-30.jpg
ForgedAlliance_2020-07-18_21-48-30.jpg (940.61 KiB) Viewed 1178 times


I guess dev time well spent?
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Re: 32 Player Support

Postby Exotic_Retard » 18 Jul 2020, 23:00

he can do anything!
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Re: 32 Player Support

Postby nine2 » 19 Jul 2020, 01:11

speed, I am disgusted that you would single handedly destroy TMM like that. can I have a copy of your abomination? what tool can add extra players to the map?

and thanks also Thomas, that's a great solution
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Re: 32 Player Support

Postby nine2 » 19 Jul 2020, 14:54

we tried a 22 player game and it glitched out - 6 players launched with a black screen. After they quit we were left with a normal 16 player game

the map we played on was a custom built map for this purpose and was tested and worked with 32 AI's
we used a side loaded lobby with ghetto support for 32 players

the players who glitched are unrelated to the slot they are in.

the players who glitched were @Boxer_Roo @Hamshot @pinkyfull @crenn6977 @Angelofd347h @CAMIKAZE78. I have attached angel's log file. Looks like he is on the proxy?

you can see the order of connections from his point of view, i highlighted the glitchies
Image

seems like connection order doesnt dictate dropout except - this is the order they connect to angel, not the order they connected to the host

the FAF API went down as well. I suspect we didn't cause it as it happened after we had 22 people joined for a while, and I suspect it also didnt cause our game to break.

if any kind guru has any info please let me know
Attachments
game (8).log
(2.62 MiB) Downloaded 7 times
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Re: 32 Player Support

Postby Plasma_Wolf » 19 Jul 2020, 14:59

I'd like to petition that Speed2 should change is name to Slow2 (I've stolen this joke from a discord server).

:)
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Re: 32 Player Support

Postby JD342 » 20 Jul 2020, 11:04

speed2 wrote:And after few more minutes of debugging...

ForgedAlliance_2020-07-18_21-48-30.jpg


I guess dev time well spent?


Your scientists were so preoccupied with whether or not they should, they didn't stop speed2 to think if he could.
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Re: 32 Player Support

Postby Uveso » 20 Jul 2020, 17:33

Anihilnine wrote:if any kind guru has any info please let me know


There are more than 25 thousand error lines inside the log.
So you still need to patch some functions to get this work.

Without the already changed code as base its not possible to help here.
Is there any repository (git-hub) for the 32 player changes ?
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