by MadStork » 19 Sep 2012, 03:37
OK, Vor_Tex and I were saving these for an appropriate time, and I guess this is it.
Three theta passage replays-each one features one of us going bomber-first. One (starting from the bottom attachment) where I defend using mobile AAs, one where I defend using stationary AA, and one where I go bomber-first. Each game results in a crushing victory for the bomb-first player (somewhat less crushing for me since I do not have Tex's skill with bombers and almost no experience in going bomber-first).
In each replay the land-first player tries to do everything past threads have said: build a scout first, build a scout to go with AA, counter-raid, dodge with engies, etc.). One note about this-building a scout first is proven worthless if the bomb-first player simply goes around either side of the map. When this is done, the only way to scout the bomber is an engineer getting killed.
Neither of us play perfectly as the land-first player and feel free to critique us (for example, I fail at engie dodging in the second replay, but dodging is very difficult vs. Sera bomber anyway), but neither of us are perfect players and doing everything you need to do to counter first bomber takes a very high level of skill and APM. We are both good players ranked in the top 25 (1v1), and when we both play land first we are very evenly matched (We didn't do a land-land replay, but we have dozens of those if you would like to see). Also, the air-first players (particularly me) do not play especially sharp-both us even overflow mass near the end.
One of the main problems (other than the free engie-kill to start) is that in building aa, in addition to lost engies, you get way behind in build power early and cannot recover. Also, the follow-up bombers are important-they are very effective in preventing expansion away from the base. You cannot send enough AA everywhere without falling even further behind in build power/tanks. Hopefully Vor_Tex will offer his own thoughts on this thread, but he had an idea to halve the build-time of mobile AA, which doesn't set your engie production back as much, keeps bomb-first viable and doesn't screw with late-game balance. This is a good idea, but I'm not sure it's enough to balance things (would need testing).
Enjoy.
- Attachments
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- 275957-VoR_MadStork 3.fafreplay
- madstork air first.
- (35.27 KiB) Downloaded 71 times
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- 275957-VoR_MadStork 2.fafreplay
- Vortex air first-stationary aa counter.
- (28.07 KiB) Downloaded 84 times
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- Vor_Tex vs Madstork 1.fafreplay
- Vortex air first-mobile aa counter.
- (29.33 KiB) Downloaded 65 times