Last time i played ladder was in 2017
I always preferred small map pool (5-7 maps) with long rotation.
Idea is simple, having players knows the map very well, playing it at very high level (instead of being average on all map on a 15 map pools). In combination with maps that offer a big variety of gameplay. You end up with interesting gameplay, that isn't always the same.
If players can develop several BOs for each maps, with lot of different follow up strategies. That would allow people to develop their own way of playing, allowing for sharp timing attacks (lab raiding, T2 assault, gun timing etc). Then you have also a real interest in scouting your opponent.
gonna give you some example of map :
roanoke :
- You can steal island on initial expansion (if it's dual steal, then you get a completely different game experience)
- You can play "classic" frig spam to get the naval control early, deny some eco and get destro to do the killing blow on your opponent eco
- If both navy are similar, you turn into T2 navy micro, possibly even a T3 stand off.
- You can eco a lot and go full air. From there you can try to crush with air, or switch to navy after cleaning opponent navy on your side of the map.
- As uef, you can go for fast BC rush with shield boat combo and frig spam.
- You can go for T2 ACU drop in opponent main island.
- There is plenty of possibilities for dropping islands. The little one, to grab some map control (good radar spots) and deny some eco. Or even bigger army drop on side islands to do massive blow on opponent eco.
- Possibly some gameplay using subs, although the lack of water mexes makes it less relevant.
- You can try some T3 air rush to snipe all your opponent energy for example, can be a game winning move.
- You can go for some hover spam, especially if you could set up a proxy to pressure opponent side island.
- A wagner transition is also useful to raid opponent mexes, and force him to invest into tons of pds.
- And i'm not talking about the unlikely but achievable proxies and sneak tml, or sniping opponent ACU etc etc
So if you get few maps like this one, where a variety of style is viable, it offers quite a lot of different matches.